public override void ApplyEffectKind(Troop troop)
        {
            Influence t = Session.Current.Scenario.GameCommonData.AllInfluences.GetInfluence(this.number);

            if (t != null)
            {
                troop.EventInfluences.Add(t);
                t.ApplyInfluence(troop, Applier.Event, 0);
            }
        }
 public override void ApplyEffectKind(Person person)
 {
     if (person.LocationTroop != null)
     {
         Influence t = Session.Current.Scenario.GameCommonData.AllInfluences.GetInfluence(this.number);
         if (t != null)
         {
             person.LocationTroop.EventInfluences.Add(t);
             t.ApplyInfluence(person.LocationTroop, Applier.Event, 0);
         }
     }
 }