public override void ParseConfig(string xml) { try { Data = XmlConfigParser <IndoorCullRecordsWrapper> .Load(xml); } catch (Exception e) { UnityEngine.Debug.LogError(e); } }
public override void ParseConfig(string xml) { try { if (Data == null) { Data = new IndoorCullRecords(); } IndoorCullRecordsWrapper warpper = XmlConfigParser <IndoorCullRecordsWrapper> .Load(xml); Data.recordsList.AddRange(warpper.InDoorCullRecords.recordsList); }catch (Exception e) { UnityEngine.Debug.LogError(e); } }