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C# (CSharp) InGameUI.Render Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
InGameUI
Méthode/Fonction:
Render
Exemples au hotexamples.com:
1
C# (CSharp) InGameUI.Render - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
InGameUI.Render
à partir du pack ggj16 extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
EndGame(5)
SetActive(4)
Show(3)
Hide(3)
SetAmmo(3)
DetermineAction(2)
SetCurrentScore(2)
SetSpendingMoney(2)
SetWeaponDamage(2)
ShowDefeatMenu(2)
AddKill(2)
End(2)
SetHp(2)
Resume(2)
DisplayNotification(2)
Reset(1)
RestoreOrigColor(1)
SetMiddleScreenText(1)
SetActiveInGameHUD(1)
ResetBools(1)
SetEnemiesLeft(1)
SetHealth(1)
ResultPopupOn(1)
SetCurrentBalls(1)
AddButton(1)
SetRound(1)
SetRoundState(1)
PauseGame(1)
ShowCanvas(1)
ShowFinished(1)
ShowGameOver(1)
ShowPauseScreen(1)
ShowScoreIncrease(1)
ShowState(1)
ShowVictoryScreen(1)
ShowWinScreen(1)
SoulLinkOff(1)
SoulLinkOn(1)
StartCountDown(1)
StartCounter(1)
Render(1)
OnButtonReturnPressed(1)
OnWrongAnswer(1)
Dispose(1)
EnsureUI(1)
EnsureNoUI(1)
EndLevel(1)
DrawPlayerScore(1)
Draw(1)
DoHitMarker(1)
Méthodes fréquemment utilisées
EndGame (5)
SetActive (4)
Show (3)
Hide (3)
SetAmmo (3)
DetermineAction (2)
SetCurrentScore (2)
SetSpendingMoney (2)
SetWeaponDamage (2)
ShowDefeatMenu (2)
Méthodes fréquemment utilisées
AddKill (2)
End (2)
SetHp (2)
Resume (2)
DisplayNotification (2)
Reset (1)
RestoreOrigColor (1)
SetMiddleScreenText (1)
SetActiveInGameHUD (1)
ResetBools (1)
SetEnemiesLeft (1)
SetHealth (1)
ResultPopupOn (1)
SetCurrentBalls (1)
AddButton (1)
SetRound (1)
SetRoundState (1)
PauseGame (1)
ShowCanvas (1)
ShowFinished (1)
Méthodes fréquemment utilisées
SetEnemiesLeft (1)
SetHealth (1)
ResultPopupOn (1)
SetCurrentBalls (1)
AddButton (1)
SetRound (1)
SetRoundState (1)
PauseGame (1)
ShowCanvas (1)
ShowFinished (1)
ShowGameOver (1)
ShowPauseScreen (1)
ShowScoreIncrease (1)
ShowState (1)
ShowVictoryScreen (1)
ShowWinScreen (1)
SoulLinkOff (1)
SoulLinkOn (1)
StartCountDown (1)
StartCounter (1)
Render (1)
OnButtonReturnPressed (1)
OnWrongAnswer (1)
Dispose (1)
EnsureUI (1)
EnsureNoUI (1)
EndLevel (1)
DrawPlayerScore (1)
Draw (1)
DoHitMarker (1)
Méthodes fréquemment utilisées
ShowGameOver (1)
ShowPauseScreen (1)
ShowScoreIncrease (1)
ShowState (1)
ShowVictoryScreen (1)
ShowWinScreen (1)
SoulLinkOff (1)
SoulLinkOn (1)
StartCountDown (1)
StartCounter (1)
Render (1)
OnButtonReturnPressed (1)
OnWrongAnswer (1)
Dispose (1)
EnsureUI (1)
EnsureNoUI (1)
EndLevel (1)
DrawPlayerScore (1)
Draw (1)
DoHitMarker (1)
DisplayWaterDistance (1)
EnterSkillsMenu (1)
DisplayScore (1)
DisplayCombatUI (1)
DisplayBuildingUI (1)
DisableMiddleScreenText (1)
DecrementMoves (1)
AddTime (1)
EnterLevelsMenu (1)
Exit (1)
OnRightAnswer (1)
Init (1)
OnGameOver (1)
AddGold (1)
MinusLife (1)
LoadWinningScreen (1)
LoadLevelByName (1)
IsOutOfMoves (1)
InGameUIStartAnimation (1)
FadeOutToScene (1)
InGameUI Class Documentation
Exemple #1
0
Afficher le fichier
Fichier :
Game.cs
Projet :
yuri410/lrvbsvnicg
public void Render(Sprite sprite) { ingameUI.Render(sprite); }
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