public VRMMaterialImporter(ImporterContext context, List <glTF_VRM_Material> materials) : base(new ShaderStore(context), (int index) => context.GetTexture(index)) { m_materials = materials; }
public VCIMaterialImporter(ImporterContext context, List <glTF_VCI_Material> materials, bool srgbToLinearColor) : base( new ShaderStore(context), (int index) => context.GetTexture(index)) { m_materials = materials; m_srgbToLinearColor = srgbToLinearColor; }