public void UniGLTFSimpleSceneTest() { var go = CreateSimpelScene(); var context = new ImporterContext(); try { // export var gltf = new glTF(); using (var exporter = new gltfExporter(gltf)) { exporter.Prepare(go); exporter.Export(); // import context.ParseJson <glTF>(gltf.ToJson(), new SimpleStorage(new ArraySegment <byte>())); Debug.LogFormat("{0}", context.Json); gltfImporter.Import <glTF>(context); AssertAreEqual(go.transform, context.Root.transform); } } finally { //Debug.LogFormat("Destory, {0}", go.name); GameObject.DestroyImmediate(go); context.Destroy(true); } }