private void Start()
    {
        var camera = Camera.main;

        IsSegmenting = false;
        //_outputRenderTexture = new RenderTexture(camera.pixelWidth, camera.pixelHeight, 24, GraphicsFormat.R8G8B8A8_UNorm);
        _imageSavingOperation = GetComponent <ImageSavingOperation>();
    }
 private void Start()
 {
     _imageSavingOperation = GetComponent <ImageSavingOperation>();
 }