private void Start() { var camera = Camera.main; IsSegmenting = false; //_outputRenderTexture = new RenderTexture(camera.pixelWidth, camera.pixelHeight, 24, GraphicsFormat.R8G8B8A8_UNorm); _imageSavingOperation = GetComponent <ImageSavingOperation>(); }
private void Start() { _imageSavingOperation = GetComponent <ImageSavingOperation>(); }