/// <inheritdoc/> protected override void OnApply(ImageBase <TPixel> source, Rectangle sourceRectangle) { int startY = sourceRectangle.Y; int endY = sourceRectangle.Bottom; int startX = sourceRectangle.X; int endX = sourceRectangle.Right; int radius = this.BrushSize >> 1; int levels = this.Levels; // Align start/end positions. int minX = Math.Max(0, startX); int maxX = Math.Min(source.Width, endX); int minY = Math.Max(0, startY); int maxY = Math.Min(source.Height, endY); // Reset offset if necessary. if (minX > 0) { startX = 0; } using (var targetPixels = new PixelAccessor <TPixel>(source.Width, source.Height)) { source.CopyTo(targetPixels); Parallel.For( minY, maxY, this.ParallelOptions, y => { Span <TPixel> sourceRow = source.GetRowSpan(y); Span <TPixel> targetRow = targetPixels.GetRowSpan(y); for (int x = startX; x < endX; x++) { int maxIntensity = 0; int maxIndex = 0; int[] intensityBin = new int[levels]; float[] redBin = new float[levels]; float[] blueBin = new float[levels]; float[] greenBin = new float[levels]; for (int fy = 0; fy <= radius; fy++) { int fyr = fy - radius; int offsetY = y + fyr; offsetY = offsetY.Clamp(0, maxY); Span <TPixel> sourceOffsetRow = source.GetRowSpan(offsetY); for (int fx = 0; fx <= radius; fx++) { int fxr = fx - radius; int offsetX = x + fxr; offsetX = offsetX.Clamp(0, maxX); var vector = sourceOffsetRow[offsetX].ToVector4(); float sourceRed = vector.X; float sourceBlue = vector.Z; float sourceGreen = vector.Y; int currentIntensity = (int)MathF.Round((sourceBlue + sourceGreen + sourceRed) / 3F * (levels - 1)); intensityBin[currentIntensity] += 1; blueBin[currentIntensity] += sourceBlue; greenBin[currentIntensity] += sourceGreen; redBin[currentIntensity] += sourceRed; if (intensityBin[currentIntensity] > maxIntensity) { maxIntensity = intensityBin[currentIntensity]; maxIndex = currentIntensity; } } float red = MathF.Abs(redBin[maxIndex] / maxIntensity); float green = MathF.Abs(greenBin[maxIndex] / maxIntensity); float blue = MathF.Abs(blueBin[maxIndex] / maxIntensity); ref TPixel pixel = ref targetRow[x]; pixel.PackFromVector4(new Vector4(red, green, blue, sourceRow[x].ToVector4().W)); } } }); source.SwapPixelsBuffers(targetPixels); } }
/// <inheritdoc/> protected override void OnApply(ImageBase <TPixel> source, Rectangle sourceRectangle) { int kernelYHeight = this.KernelY.Height; int kernelYWidth = this.KernelY.Width; int kernelXHeight = this.KernelX.Height; int kernelXWidth = this.KernelX.Width; int radiusY = kernelYHeight >> 1; int radiusX = kernelXWidth >> 1; int startY = sourceRectangle.Y; int endY = sourceRectangle.Bottom; int startX = sourceRectangle.X; int endX = sourceRectangle.Right; int maxY = endY - 1; int maxX = endX - 1; using (var targetPixels = new PixelAccessor <TPixel>(source.Width, source.Height)) { source.CopyTo(targetPixels); Parallel.For( startY, endY, this.ParallelOptions, y => { Span <TPixel> sourceRow = source.GetRowSpan(y); Span <TPixel> targetRow = targetPixels.GetRowSpan(y); for (int x = startX; x < endX; x++) { float rX = 0; float gX = 0; float bX = 0; float rY = 0; float gY = 0; float bY = 0; // Apply each matrix multiplier to the color components for each pixel. for (int fy = 0; fy < kernelYHeight; fy++) { int fyr = fy - radiusY; int offsetY = y + fyr; offsetY = offsetY.Clamp(0, maxY); Span <TPixel> sourceOffsetRow = source.GetRowSpan(offsetY); for (int fx = 0; fx < kernelXWidth; fx++) { int fxr = fx - radiusX; int offsetX = x + fxr; offsetX = offsetX.Clamp(0, maxX); var currentColor = sourceOffsetRow[offsetX].ToVector4(); if (fy < kernelXHeight) { Vector4 kx = this.KernelX[fy, fx] * currentColor; rX += kx.X; gX += kx.Y; bX += kx.Z; } if (fx < kernelYWidth) { Vector4 ky = this.KernelY[fy, fx] * currentColor; rY += ky.X; gY += ky.Y; bY += ky.Z; } } } float red = MathF.Sqrt((rX * rX) + (rY * rY)); float green = MathF.Sqrt((gX * gX) + (gY * gY)); float blue = MathF.Sqrt((bX * bX) + (bY * bY)); ref TPixel pixel = ref targetRow[x]; pixel.PackFromVector4(new Vector4(red, green, blue, sourceRow[x].ToVector4().W)); } }); source.SwapPixelsBuffers(targetPixels); } }
/// <inheritdoc/> protected override void OnApply(ImageBase<TPixel> source, Rectangle sourceRectangle) { int kernelLength = this.KernelXY.Height; int radius = kernelLength >> 1; int startY = sourceRectangle.Y; int endY = sourceRectangle.Bottom; int startX = sourceRectangle.X; int endX = sourceRectangle.Right; int maxY = endY - 1; int maxX = endX - 1; using (var targetPixels = new PixelAccessor<TPixel>(source.Width, source.Height)) { source.CopyTo(targetPixels); Parallel.For( startY, endY, this.ParallelOptions, y => { Span<TPixel> sourceRow = source.GetRowSpan(y); Span<TPixel> targetRow = targetPixels.GetRowSpan(y); for (int x = startX; x < endX; x++) { float red = 0; float green = 0; float blue = 0; // Apply each matrix multiplier to the color components for each pixel. for (int fy = 0; fy < kernelLength; fy++) { int fyr = fy - radius; int offsetY = y + fyr; offsetY = offsetY.Clamp(0, maxY); Span<TPixel> sourceOffsetRow = source.GetRowSpan(offsetY); for (int fx = 0; fx < kernelLength; fx++) { int fxr = fx - radius; int offsetX = x + fxr; offsetX = offsetX.Clamp(0, maxX); var currentColor = sourceOffsetRow[offsetX].ToVector4(); currentColor *= this.KernelXY[fy, fx]; red += currentColor.X; green += currentColor.Y; blue += currentColor.Z; } } ref TPixel pixel = ref targetRow[x]; pixel.PackFromVector4(new Vector4(red, green, blue, sourceRow[x].ToVector4().W)); } }); source.SwapPixelsBuffers(targetPixels); } }