public Character() { weapon = new KnifeBehavior(); }
public void SetWeapon(IWeaponBehavior weaponBehavior) => this.weaponBehavior = weaponBehavior;
public void alterarArma(IWeaponBehavior wb) { weaponBehavior = wb; }
public Character(IWeaponBehavior weapon) {
public void SetBehavior(IWeaponBehavior weaponBehavior) { _weaponBehavior = weaponBehavior; }
public SmurfStorm(IWeaponBehavior wb) : base(wb) { }
public Character() { weaponBehavior = new SwordBehavior(); }
public Character(IWeaponBehavior weapon) { this.weapon = weapon; }
// Constructor public Character(IWeaponBehavior strategy) { this._weapon = strategy; }
public void setWeapon(IWeaponBehavior w) { this.weapon = w; }
public ICharacter(IWeaponBehavior qb) { this.weaponBehavior = qb; }
public Queen(IWeaponBehavior weaponBehavior) : base(weaponBehavior) { }
public void SetWeapon(IWeaponBehavior weapon) { this._weaponBehavior = weapon; }
public Knight(IWeaponBehavior wb) : base(wb) { }
public Knight(IWeaponBehavior weaponBehavior) : base(weaponBehavior) { }
public King(IWeaponBehavior wb) : base(wb) { }
public void alterarArma(IWeaponBehavior wb) { weaponBehavior = wb; }
public void SetWeapon(IWeaponBehavior weapon) { Weapon = weapon; }
public void Setweapon(IWeaponBehavior w) { this.weapon = w; }
public void setWeapon(IWeaponBehavior wb) { weaponBehavior = wb; }
public void SetWeaponBehavior(IWeaponBehavior wp) { weaponBehavior = wp; }
public Queen(IWeaponBehavior wb) { weaponBehavior = wb; }
void Awake() { _weaponBehavior = GetComponent <IWeaponBehavior>(); }
protected Character(IWeaponBehavior weaponBehavior) { _weaponBehavior = weaponBehavior; }
public WeaponBehavior(IWeaponBehavior weaponBehavior) { _weaponBehavior = weaponBehavior; }
public Troll(IWeaponBehavior wb) : base(wb) { }
public Queen(IWeaponBehavior wb) : base(wb) { }
public Troll(IWeaponBehavior weaponBehavior) : base(weaponBehavior) { }
public void SetWeaponBehavior(IWeaponBehavior wb) { weaponBehavior = wb; }
public King(IWeaponBehavior weaponBehavior) : base(weaponBehavior) { }
public void SetWeapon(IWeaponBehavior w) { weapon = w; }
public King(IWeaponBehavior wb) { weaponBehavior = wb; }
public Smurfette(IWeaponBehavior wb) : base(wb) { }
public void SetWeapon(IWeaponBehavior weaponBehavior) { this.WeaponBehavior = weaponBehavior; }