public Character()
 {
     weapon = new KnifeBehavior();
 }
 public void SetWeapon(IWeaponBehavior weaponBehavior) => this.weaponBehavior = weaponBehavior;
Exemple #3
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 public void alterarArma(IWeaponBehavior wb)
 {
     weaponBehavior = wb;
 }
 public Character(IWeaponBehavior weapon)
 {
Exemple #5
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 public void SetBehavior(IWeaponBehavior weaponBehavior)
 {
     _weaponBehavior = weaponBehavior;
 }
 public SmurfStorm(IWeaponBehavior wb) : base(wb)
 {
 }
 public Character()
 {
     weaponBehavior = new SwordBehavior();
 }
Exemple #8
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 public Character(IWeaponBehavior weapon)
 {
     this.weapon = weapon;
 }
Exemple #9
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 // Constructor
 public Character(IWeaponBehavior strategy)
 {
     this._weapon = strategy;
 }
 public void setWeapon(IWeaponBehavior w)
 {
     this.weapon = w;
 }
Exemple #11
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 public ICharacter(IWeaponBehavior qb)
 {
     this.weaponBehavior = qb;
 }
 public Queen(IWeaponBehavior weaponBehavior) : base(weaponBehavior)
 {
 }
Exemple #13
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 public void SetWeapon(IWeaponBehavior weapon)
 {
     this._weaponBehavior = weapon;
 }
Exemple #14
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 public Knight(IWeaponBehavior wb) : base(wb)
 {
 }
 public Knight(IWeaponBehavior weaponBehavior) : base(weaponBehavior)
 {
 }
 public King(IWeaponBehavior wb) : base(wb)
 {
 }
Exemple #17
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 public void alterarArma(IWeaponBehavior wb)
 {
     weaponBehavior = wb;
 }
Exemple #18
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 public void SetWeapon(IWeaponBehavior weapon)
 {
     Weapon = weapon;
 }
Exemple #19
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 public void Setweapon(IWeaponBehavior w)
 {
     this.weapon = w;
 }
Exemple #20
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 public void setWeapon(IWeaponBehavior wb)
 {
     weaponBehavior = wb;
 }
 public void SetWeaponBehavior(IWeaponBehavior wp)
 {
     weaponBehavior = wp;
 }
Exemple #22
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 public Queen(IWeaponBehavior wb)
 {
     weaponBehavior = wb;
 }
 void Awake()
 {
     _weaponBehavior = GetComponent <IWeaponBehavior>();
 }
 protected Character(IWeaponBehavior weaponBehavior)
 {
     _weaponBehavior = weaponBehavior;
 }
Exemple #25
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 public WeaponBehavior(IWeaponBehavior weaponBehavior)
 {
     _weaponBehavior = weaponBehavior;
 }
 public Troll(IWeaponBehavior wb) : base(wb)
 {
 }
Exemple #27
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 public Queen(IWeaponBehavior wb) : base(wb)
 {
 }
Exemple #28
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 public Troll(IWeaponBehavior weaponBehavior) : base(weaponBehavior)
 {
 }
 public void SetWeaponBehavior(IWeaponBehavior wb)
 {
     weaponBehavior = wb;
 }
Exemple #30
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 public King(IWeaponBehavior weaponBehavior) : base(weaponBehavior)
 {
 }
 public void SetWeapon(IWeaponBehavior w)
 {
     weapon = w;
 }
Exemple #32
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 public King(IWeaponBehavior wb)
 {
     weaponBehavior = wb;
 }
Exemple #33
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 public Smurfette(IWeaponBehavior wb) : base(wb)
 {
 }
Exemple #34
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 public void SetWeapon(IWeaponBehavior weaponBehavior)
 {
     this.WeaponBehavior = weaponBehavior;
 }