private void LoadingComplete(object obj) { CreateTexture((int)_floorPlaneBounds.size.x, (int)_floorPlaneBounds.size.z, _tileMetadata); _mapMaterial.mainTexture = _satelliteTexture; _coRoutines.Clear(); UpdateProgress(1.0f, "Done"); _progress.Clear(); _updateHandler.UnhookUpdate(EditorUpdate); }