private void LoadingComplete(object obj)
    {
        CreateTexture((int)_floorPlaneBounds.size.x, (int)_floorPlaneBounds.size.z, _tileMetadata);

        _mapMaterial.mainTexture = _satelliteTexture;
        _coRoutines.Clear();

        UpdateProgress(1.0f, "Done");
        _progress.Clear();
        _updateHandler.UnhookUpdate(EditorUpdate);
    }