Exemple #1
0
        /// <summary>
        /// Handles the KeyDown event of the Window control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="KeyEventArgs" /> instance containing the event data.</param>
        private void Window_KeyDown(object sender, KeyEventArgs e)
        {
            e.Handled = true;

            if (selectedUnit != null)
            {
                if (e.Key == Key.Up)
                {
                    if (selectedUnit.Position.Y == 0)
                    {
                        return;
                    }

                    if (mapViewer.Map.SquareMatrix[(int)selectedUnit.Position.X, (int)selectedUnit.Position.Y - 1] is Water)
                    {
                        Log.Instance.Write("Impossible de bouger sur une case de type eau.");
                    }
                    else
                    {
                        if (selectedUnit.CanMove())
                        {
                            foreach (IPlayer player in players)
                            {
                                if (player != players[currentPlayerIndex])
                                {
                                    if (player.HasUnit(new Point((int)selectedUnit.Position.X, (int)selectedUnit.Position.Y - 1)))
                                    {
                                        if (MessageBox.Show("Voulez vous combattre l'unité adversaire du joueur [" + player.Name + "]", "Combat", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
                                        {
                                            Fight(players[currentPlayerIndex].GetUnits(
                                                      selectedUnit.Position),
                                                  player.GetUnits(new Point((int)selectedUnit.Position.X, (int)selectedUnit.Position.Y - 1)),
                                                  player);

                                            if (player.GetUnits(new Point((int)selectedUnit.Position.X, (int)selectedUnit.Position.Y - 1)).Count < 1)
                                            {
                                                selectedUnit.MoveUp();
                                                // Traiter le cas ou on va sur une ville
                                            }
                                            else
                                            {
                                                mapViewer.Redraw();
                                                selectedUnit = null;
                                                return;
                                            }
                                        }
                                        else
                                        {
                                            return;
                                        }
                                    }
                                    else if (player.HasCity(new Point((int)selectedUnit.Position.X, (int)selectedUnit.Position.Y - 1)))
                                    {
                                        ICity city = player.GetCity(new Point((int)selectedUnit.Position.X, (int)selectedUnit.Position.Y - 1));
                                        player.RemoveCity(city);
                                        players[currentPlayerIndex].AddCity(city);
                                        Log.Instance.Write("Vous avez pris une ville de l'adversaire.");
                                        mapViewer.Redraw();
                                        selectedUnit = null;
                                        return;
                                    }
                                }
                            }

                            selectedUnit.MoveUp();
                            mapViewer.Redraw();
                        }
                        else
                        {
                            Log.Instance.Write("Cette unité ne possède plus de points de mouvement.");
                        }
                    }
                }
                else if (e.Key == Key.Down)
                {
                    if (selectedUnit.Position.Y == (mapViewer.Map.Size.Y - 1))
                    {
                        return;
                    }

                    if (mapViewer.Map.SquareMatrix[(int)selectedUnit.Position.X, (int)selectedUnit.Position.Y + 1] is Water)
                    {
                        Log.Instance.Write("Impossible de bouger sur une case de type eau.");
                    }
                    else
                    {
                        if (selectedUnit.CanMove())
                        {
                            foreach (IPlayer player in players)
                            {
                                if (player != players[currentPlayerIndex])
                                {
                                    if (player.HasUnit(new Point((int)selectedUnit.Position.X, (int)selectedUnit.Position.Y + 1)))
                                    {
                                        if (MessageBox.Show("Voulez vous combattre l'unité adversaire du joueur [" + player.Name + "]", "Combat", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
                                        {
                                            Fight(players[currentPlayerIndex].GetUnits(
                                                      selectedUnit.Position),
                                                  player.GetUnits(new Point((int)selectedUnit.Position.X, (int)selectedUnit.Position.Y + 1)),
                                                  player);

                                            if (player.GetUnits(new Point((int)selectedUnit.Position.X, (int)selectedUnit.Position.Y + 1)).Count < 1)
                                            {
                                                selectedUnit.MoveUp();
                                                // Traiter le cas ou on va sur une ville
                                            }
                                            else
                                            {
                                                mapViewer.Redraw();
                                                selectedUnit = null;
                                                return;
                                            }
                                        }
                                        else
                                        {
                                            return;
                                        }
                                    }
                                    else if (player.HasCity(new Point((int)selectedUnit.Position.X, (int)selectedUnit.Position.Y + 1)))
                                    {
                                        ICity city = player.GetCity(new Point((int)selectedUnit.Position.X, (int)selectedUnit.Position.Y + 1));
                                        player.RemoveCity(city);
                                        players[currentPlayerIndex].AddCity(city);
                                        Log.Instance.Write("Vous avez pris une ville de l'adversaire.");
                                        mapViewer.Redraw();
                                        selectedUnit = null;
                                        return;
                                    }
                                }
                            }

                            selectedUnit.MoveDown();
                            mapViewer.Redraw();
                        }
                        else
                        {
                            Log.Instance.Write("Cette unité ne possède plus de points de mouvement.");
                        }
                    }
                }
                else if (e.Key == Key.Right)
                {
                    if (selectedUnit.Position.X == (mapViewer.Map.Size.X - 1))
                    {
                        return;
                    }

                    if (mapViewer.Map.SquareMatrix[(int)selectedUnit.Position.X + 1, (int)selectedUnit.Position.Y] is Water)
                    {
                        Log.Instance.Write("Impossible de bouger sur une case de type eau.");
                    }
                    else
                    {
                        if (selectedUnit.CanMove())
                        {
                            foreach (IPlayer player in players)
                            {
                                if (player != players[currentPlayerIndex])
                                {
                                    if (player.HasUnit(new Point((int)selectedUnit.Position.X + 1, (int)selectedUnit.Position.Y)))
                                    {
                                        if (MessageBox.Show("Voulez vous combattre l'unité adversaire du joueur [" + player.Name + "]", "Combat", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
                                        {
                                            Fight(players[currentPlayerIndex].GetUnits(
                                                      selectedUnit.Position),
                                                  player.GetUnits(new Point((int)selectedUnit.Position.X + 1, (int)selectedUnit.Position.Y)),
                                                  player);

                                            if (player.GetUnits(new Point((int)selectedUnit.Position.X + 1, (int)selectedUnit.Position.Y)).Count < 1)
                                            {
                                                selectedUnit.MoveUp();
                                                // Traiter le cas ou on va sur une ville
                                            }
                                            else
                                            {
                                                mapViewer.Redraw();
                                                selectedUnit = null;
                                                return;
                                            }
                                        }
                                        else
                                        {
                                            return;
                                        }
                                    }
                                    else if (player.HasCity(new Point((int)selectedUnit.Position.X + 1, (int)selectedUnit.Position.Y)))
                                    {
                                        ICity city = player.GetCity(new Point((int)selectedUnit.Position.X + 1, (int)selectedUnit.Position.Y));
                                        player.RemoveCity(city);
                                        players[currentPlayerIndex].AddCity(city);
                                        Log.Instance.Write("Vous avez pris une ville de l'adversaire.");
                                        mapViewer.Redraw();
                                        selectedUnit = null;
                                        return;
                                    }
                                }
                            }

                            selectedUnit.MoveRight();
                            mapViewer.Redraw();
                        }
                        else
                        {
                            Log.Instance.Write("Cette unité ne possède plus de points de mouvement.");
                        }
                    }
                }
                else if (e.Key == Key.Left)
                {
                    if (selectedUnit.Position.X == 0)
                    {
                        return;
                    }

                    if (mapViewer.Map.SquareMatrix[(int)selectedUnit.Position.X - 1, (int)selectedUnit.Position.Y] is Water)
                    {
                        Log.Instance.Write("Impossible de bouger sur une case de type eau.");
                    }
                    else
                    {
                        if (selectedUnit.CanMove())
                        {
                            foreach (IPlayer player in players)
                            {
                                if (player != players[currentPlayerIndex])
                                {
                                    if (player.HasUnit(new Point((int)selectedUnit.Position.X - 1, (int)selectedUnit.Position.Y)))
                                    {
                                        if (MessageBox.Show("Voulez vous combattre l'unité adversaire du joueur [" + player.Name + "]", "Combat", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
                                        {
                                            Fight(players[currentPlayerIndex].GetUnits(
                                                      selectedUnit.Position),
                                                  player.GetUnits(new Point((int)selectedUnit.Position.X - 1, (int)selectedUnit.Position.Y)),
                                                  player);

                                            if (player.GetUnits(new Point((int)selectedUnit.Position.X - 1, (int)selectedUnit.Position.Y)).Count < 1)
                                            {
                                                selectedUnit.MoveUp();
                                                // Traiter le cas ou on va sur une ville
                                            }
                                            else
                                            {
                                                mapViewer.Redraw();
                                                selectedUnit = null;
                                                return;
                                            }
                                        }
                                        else
                                        {
                                            return;
                                        }
                                    }
                                    else if (player.HasCity(new Point((int)selectedUnit.Position.X - 1, (int)selectedUnit.Position.Y)))
                                    {
                                        ICity city = player.GetCity(new Point((int)selectedUnit.Position.X - 1, (int)selectedUnit.Position.Y));
                                        player.RemoveCity(city);
                                        players[currentPlayerIndex].AddCity(city);
                                        Log.Instance.Write("Vous avez pris une ville de l'adversaire.");
                                        mapViewer.Redraw();
                                        selectedUnit = null;
                                        return;
                                    }
                                }
                            }

                            selectedUnit.MoveLeft();
                            mapViewer.Redraw();
                        }
                        else
                        {
                            Log.Instance.Write("Cette unité ne possède plus de points de mouvement.");
                        }
                    }
                }

                mapViewer.PickedSquare = selectedUnit.Position;
            }
        }