/// <summary> /// 界面管理器轮询。 /// </summary> /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param> /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param> internal override void Update(float elapseSeconds, float realElapseSeconds) { while (m_RecycleQueue.Count > 0) { IUIForm uiForm = m_RecycleQueue.Dequeue(); uiForm.OnRecycle(); m_InstancePool.Unspawn(uiForm.Handle); } foreach (KeyValuePair <string, UIGroup> uiGroup in m_UIGroups) { uiGroup.Value.Update(elapseSeconds, realElapseSeconds); } }
/// <summary> /// 界面管理器轮询。 /// </summary> /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param> /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param> internal override void Update(float elapseSeconds, float realElapseSeconds) { while (m_RecycleQueue.Count > 0) { IUIForm uiForm = m_RecycleQueue.First.Value; m_RecycleQueue.RemoveFirst(); uiForm.OnRecycle(); } foreach (KeyValuePair <string, UIGroup> uiGroup in m_UIGroups) { uiGroup.Value.Update(elapseSeconds, realElapseSeconds); } }
internal override void Update() { while (m_RecycleQueue.Count > 0) { IUIForm uiForm = m_RecycleQueue.First.Value; m_RecycleQueue.RemoveFirst(); uiForm.OnRecycle(); m_InstancePool.Unspawn(uiForm.Handle); } foreach (KeyValuePair<string,UIGroup> uiGroup in m_UIGroups) { uiGroup.Value.Update(); } }
/// <summary> /// 界面管理器轮询。 /// </summary> /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param> /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param> internal override void Update(float elapseSeconds, float realElapseSeconds) { while (m_RecycleQueue.Count > 0) { RecycleNode recycleNode = m_RecycleQueue.First.Value; recycleNode.TickCount++; if (recycleNode.TickCount <= 1) { break; } m_RecycleQueue.RemoveFirst(); IUIForm uiForm = recycleNode.UIForm; uiForm.OnRecycle(); m_InstancePool.Unspawn(uiForm.Handle); } foreach (UIGroup uiGroup in m_UIGroups.Values) { uiGroup.Update(elapseSeconds, realElapseSeconds); } }