Ejemplo n.º 1
0
        /// <summary>
        /// 界面管理器轮询。
        /// </summary>
        /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
        /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
        internal override void Update(float elapseSeconds, float realElapseSeconds)
        {
            while (m_RecycleQueue.Count > 0)
            {
                IUIForm uiForm = m_RecycleQueue.Dequeue();
                uiForm.OnRecycle();
                m_InstancePool.Unspawn(uiForm.Handle);
            }

            foreach (KeyValuePair <string, UIGroup> uiGroup in m_UIGroups)
            {
                uiGroup.Value.Update(elapseSeconds, realElapseSeconds);
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 界面管理器轮询。
        /// </summary>
        /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
        /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
        internal override void Update(float elapseSeconds, float realElapseSeconds)
        {
            while (m_RecycleQueue.Count > 0)
            {
                IUIForm uiForm = m_RecycleQueue.First.Value;
                m_RecycleQueue.RemoveFirst();
                uiForm.OnRecycle();
            }

            foreach (KeyValuePair <string, UIGroup> uiGroup in m_UIGroups)
            {
                uiGroup.Value.Update(elapseSeconds, realElapseSeconds);
            }
        }
Ejemplo n.º 3
0
        internal override void Update()
        {
            while (m_RecycleQueue.Count > 0)
            {
                IUIForm uiForm = m_RecycleQueue.First.Value;
                m_RecycleQueue.RemoveFirst();
                uiForm.OnRecycle();
                m_InstancePool.Unspawn(uiForm.Handle);
            }

            foreach (KeyValuePair<string,UIGroup> uiGroup in m_UIGroups)
            {
                uiGroup.Value.Update();
            }
        }
Ejemplo n.º 4
0
        /// <summary>
        /// 界面管理器轮询。
        /// </summary>
        /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
        /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
        internal override void Update(float elapseSeconds, float realElapseSeconds)
        {
            while (m_RecycleQueue.Count > 0)
            {
                RecycleNode recycleNode = m_RecycleQueue.First.Value;
                recycleNode.TickCount++;
                if (recycleNode.TickCount <= 1)
                {
                    break;
                }

                m_RecycleQueue.RemoveFirst();
                IUIForm uiForm = recycleNode.UIForm;
                uiForm.OnRecycle();
                m_InstancePool.Unspawn(uiForm.Handle);
            }

            foreach (UIGroup uiGroup in m_UIGroups.Values)
            {
                uiGroup.Update(elapseSeconds, realElapseSeconds);
            }
        }