Exemple #1
0
        public void OnGameStateChanged(StateChangeSignal state)
        {
            switch (state.newGameState)
            {
            case GameStatesType.PLAYERSTATE:
                if (currentUI != null)
                {
                    previousUI = currentUI;
                }
                else
                {
                    currentUI = new PlayUIController(playView);
                }
                if (currentUI.GetUIState() != GameStatesType.PLAYERSTATE)
                {
                    currentUI = new PlayUIController(playView);
                    if (previousUI != null && previousUI.GetUIState() != GameStatesType.PLAYERSTATE)
                    {
                        previousUI.DestroyUI();
                    }
                }
                break;

            case GameStatesType.GAMEOVERSTATE:
                previousUI = currentUI;
                previousUI.DestroyUI();
                currentUI = new GameOverUIController(overView);
                break;

            case GameStatesType.LEVELFINISHEDSTATE:
                previousUI = currentUI;
                previousUI.DestroyUI();
                currentUI = new LevelFinishedUIController(finishedUIView);
                break;

            case GameStatesType.LOBBYSTATE:
                previousUI = currentUI;
                if (previousUI != null)
                {
                    previousUI.DestroyUI();
                }

                currentUI = new LobbyUIController(lobbyUIView);
                break;
            }
        }