public PointerUpInputProcessStateConstArg( IUIAdaptorInputStateEngine engine, IUISystemProcessFactory processFactory ) : base( engine ) { thisProcessFactory = processFactory; }
public PointerDownInputStateConstArg( IUIAdaptorInputStateEngine engine, IUIManager uiManager, int velocityStackSize ) : base( engine ) { thisUIManager = uiManager; thisVelocityStackSize = velocityStackSize; }
public PointerDownInputProcessStateConstArg( IUIAdaptorInputStateEngine engine, IUIManager uiManager, int velocityStackSize, IUISystemProcessFactory processFactory ) : base( engine, uiManager, velocityStackSize ) { thisProcessFactory = processFactory; }
public IUIAWaitForReleaseProcess CreateUIAWaitForReleaseProcess( IWaitingForReleaseState state, IUIAdaptorInputStateEngine engine ) { UIAWaitForReleaseProcess.IConstArg arg = new UIAWaitForReleaseProcess.ConstArg( thisProcessManager, ProcessConstraint.None, 1f, state, engine ); return(new UIAWaitForReleaseProcess(arg)); }
public IUIAWaitForTapProcess CreateUIAWaitForTapProcess( IWaitingForTapState state, IUIAdaptorInputStateEngine engine ) { IUIAdaptorInputProcessConstArg arg = new UIADaptorInputProcessConstArg( thisProcessManager, ProcessConstraint.ExpireTime, thisProcessManager.GetUIAWaitForTapProcessExpireTime(), state, engine ); return(new UIAWaitForTapProcess(arg)); }
public IUIAWaitForTapProcess CreateUIAWaitForTapProcess( IWaitingForTapState state, IUIAdaptorInputStateEngine engine, float waitTime //.5f ) { AbsUIAdaptorInputProcess.IConstArg arg = new AbsUIAdaptorInputProcess.ConstArg( thisProcessManager, ProcessConstraint.ExpireTime, waitTime, state, engine ); return(new UIAWaitForTapProcess(arg)); }
public ConstArg( IProcessManager processManager, ProcessConstraint processConstraint, float expireT, IUIAdaptorInputState state, IUIAdaptorInputStateEngine engine ) : base( processManager, processConstraint, expireT ) { thisState = state; thisEngine = engine; }
public PointerDownInputStateConstArg( IUIAdaptorInputStateEngine engine, IUIManager uiManager, int velocityStackSize // , // float swipeVelocityThreshold, // float swipeDistanceThreshold ) : base( engine ) { thisUIManager = uiManager; thisVelocityStackSize = velocityStackSize; // thisSwipeVelocityThreshold = swipeVelocityThreshold; // thisSwipeDistanceThreshold = swipeDistanceThreshold; }
public PointerDownInputProcessStateConstArg( IUIAdaptorInputStateEngine engine, IUIManager uiManager, int velocityStackSize, // float swipeVelocityThreshold, // float swipeDistanceThreshold, IUISystemProcessFactory processFactory ) : base( engine, uiManager, velocityStackSize // , // swipeVelocityThreshold, // swipeDistanceThreshold ) { thisProcessFactory = processFactory; }
public UIAdaptorInputStateConstArg( IUIAdaptorInputStateEngine engine ) { thisEngine = engine; }