// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Init(); _timer = _timerService.CreateTimer("IdleSwordAniState", 1, false); _timer.AddCompleteListener(() => animator.SetBool(ConstValue.IDLE_SWORD_PARA_NAME, false)); }
public void PostDataToClient() { _timer.CreateTimer(() => _hub.Clients.All.SendAsync("transferchartdata", DataManager.GetData())); }