public void Start() { var world = generator.Generate(513, 513); Terrain.terrainData.SetHeights(0, 0, world.HeightMap); Terrain.terrainData.SetAlphamaps(0, 0, world.SplatMap); PlaceTrees(world); Terrain.Flush(); }
public override void Initialize() { terrainData = generator.Generate(); RenderOuterBlocks(); }