public void Start()
        {
            var world = generator.Generate(513, 513);

            Terrain.terrainData.SetHeights(0, 0, world.HeightMap);
            Terrain.terrainData.SetAlphamaps(0, 0, world.SplatMap);
            PlaceTrees(world);
            Terrain.Flush();
        }
Beispiel #2
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        public override void Initialize()
        {
            terrainData = generator.Generate();

            RenderOuterBlocks();
        }