public LobbyState(PluginBase photonPlugin, Messenger messenger, ITAlertPlayerManager playerManager, RoomSettings roomSettings, AnalyticsServiceManager analytics) : base(photonPlugin, messenger, playerManager, roomSettings, analytics) { }
public InitializingState(SimulationLifecycleManager simulationLifecycleManager, PluginBase photonPlugin, Messenger messenger, ITAlertPlayerManager playerManager, RoomSettings roomSettings, AnalyticsServiceManager analytics) : base(photonPlugin, messenger, playerManager, roomSettings, analytics) { _simulationLifecycleManager = simulationLifecycleManager; }
public ErrorState(PluginBase photonPlugin, Messenger messenger, ITAlertPlayerManager playerManager, RoomSettings roomSettings, AnalyticsServiceManager analytics, ExceptionHandler exceptionHandler) : base(photonPlugin, messenger, playerManager, roomSettings, analytics) { _exceptionHandler = exceptionHandler; }
public GameState(PluginBase photonPlugin, Messenger messenger, ITAlertPlayerManager playerManager, RoomSettings roomSettings, AnalyticsServiceManager analytics, ExceptionHandler exceptionHandler) : base(photonPlugin, messenger, playerManager, roomSettings, analytics) { _scenarioLoader = new ScenarioLoader(); _exceptionHandler = exceptionHandler; }