private void Init()
        {
            glowSprite = CreateChild <UguiSprite>("glow");
            {
                glowSprite.Size            = new Vector2(BaseSize + GlowSizeOffset, BaseSize + GlowSizeOffset);
                glowSprite.SpriteName      = "glow-square-32";
                glowSprite.ImageType       = Image.Type.Sliced;
                glowSprite.Color           = ColorPreset.SecondaryFocus;
                glowSprite.RotationZ       = 45f;
                glowSprite.IsRaycastTarget = false;
            }
            fillSprite = CreateChild <UguiSprite>("fill");
            {
                fillSprite.Anchor          = AnchorType.Fill;
                fillSprite.Offset          = Offset.Zero;
                fillSprite.Color           = ColorPreset.SecondaryFocus;
                fillSprite.RotationZ       = 45f;
                fillSprite.IsRaycastTarget = false;

                fillSprite.AddEffect(new AdditiveShaderEffect());
            }

            showAni = new Anime();
            showAni.AnimateFloat((alpha) => glowSprite.Alpha = alpha)
            .AddTime(0f, 0f)
            .AddTime(0.05f, 0f, EaseType.QuadEaseOut)
            .AddTime(0.15f, 1f)
            .Build();
            showAni.AnimateFloat((alpha) => fillSprite.Alpha = alpha)
            .AddTime(0f, 0.85f, EaseType.QuadEaseOut)
            .AddTime(0.15f, 0.25f)
            .Build();
            showAni.AnimateVector2((size) => fillSprite.Size = size)
            .AddTime(0f, new Vector2(BaseSize + ShowShrinkSize, BaseSize + ShowShrinkSize), EaseType.CubicEaseOut)
            .AddTime(0.15f, new Vector2(BaseSize, BaseSize))
            .Build();
            showAni.AddEvent(showAni.Duration, () => repeatAni.PlayFromStart());

            hideAni = new Anime();
            hideAni.AddEvent(0f, () => repeatAni.Pause());
            hideAni.AnimateFloat((alpha) => glowSprite.Alpha = alpha)
            .AddTime(0f, () => glowSprite.Alpha)
            .AddTime(0.25f, 0f)
            .Build();
            hideAni.AnimateFloat((alpha) => fillSprite.Alpha = alpha)
            .AddTime(0f, () => fillSprite.Alpha)
            .AddTime(0.25f, 0f)
            .Build();
            hideAni.AddEvent(hideAni.Duration, () => Recycler.Return(this));

            repeatAni = new Anime()
            {
                WrapMode = WrapModeType.Loop,
            };
            repeatAni.AnimateFloat((alpha) => fillSprite.Alpha = alpha)
            .AddTime(0f, 0.25f, EaseType.QuadEaseOut)
            .AddTime(0.4f, 0.75f, EaseType.QuadEaseIn)
            .AddTime(0.8f, 0.25f)
            .Build();
        }
        private void Init(IMapSelection mapSelection)
        {
            blur = CreateChild <BlurDisplay>("focus-blur", 0);
            {
                blur.Anchor = AnchorType.Fill;
                blur.Offset = Offset.Zero;
            }
            gradientSprite = CreateChild <UguiSprite>("gradient", 1);
            {
                gradientSprite.Anchor  = AnchorType.Fill;
                gradientSprite.RawSize = Vector2.zero;

                gradientEffect = gradientSprite.AddEffect(new GradientEffect());
                gradientEffect.Component.direction = UIGradient.Direction.Vertical;
            }
            quitButton = CreateChild <MenuButton>("quit-button", 2);
            {
                quitButton.Anchor    = AnchorType.Bottom;
                quitButton.Y         = 100;
                quitButton.Size      = new Vector2(160f, 160f);
                quitButton.LabelText = "Quit";
                quitButton.IconName  = "icon-power";

                quitButton.OnTriggered += OnQuitButton;
            }
            backButton = CreateChild <MenuButton>("back-button", 2);
            {
                backButton.X         = -160f;
                backButton.Size      = new Vector2(160f, 160f);
                backButton.LabelText = "Back";
                backButton.IconName  = "icon-arrow-left";

                backButton.OnTriggered += OnBackButton;
            }
            playButton = CreateChild <MenuButton>("play-button", 2);
            {
                playButton.Size      = new Vector2(160f, 160f);
                playButton.LabelText = "Play";
                playButton.IconName  = "icon-play";

                playButton.OnTriggered += OnPlayButton;
            }
            downloadButton = CreateChild <MenuButton>("download-button", 2);
            {
                downloadButton.X         = 160f;
                downloadButton.Size      = new Vector2(160f, 160f);
                downloadButton.LabelText = "Download";
                downloadButton.IconName  = "icon-download";

                downloadButton.OnTriggered += OnDownloadButton;
            }

            OnEnableInited();
        }
        private void Init()
        {
            blurDisplay = CreateChild <BlurDisplay>("blur", 0);
            {
                blurDisplay.Anchor  = AnchorType.Fill;
                blurDisplay.RawSize = Vector2.zero;
            }
            darkSprite = CreateChild <UguiSprite>("dark", 1);
            {
                darkSprite.Anchor  = AnchorType.Fill;
                darkSprite.RawSize = Vector2.zero;
                darkSprite.Color   = new Color(0f, 0f, 0f, 0.75f);
            }
            brightenSprite = CreateChild <UguiSprite>("brighten", 2);
            {
                float size = Math.Max(RootMain.Resolution.x, RootMain.Resolution.y);
                brightenSprite.Size       = new Vector2(size, size);
                brightenSprite.Color      = Color.gray;
                brightenSprite.SpriteName = "glow-128";

                brightenSprite.AddEffect(new AdditiveShaderEffect());
            }
            shadeSprite = CreateChild <UguiSprite>("shade", 3);
            {
                shadeSprite.Anchor    = AnchorType.TopRight;
                shadeSprite.Pivot     = PivotType.TopRight;
                shadeSprite.RotationZ = -5f;
                shadeSprite.Color     = new Color(1f, 1f, 1f, 0.25f);
                shadeSprite.X         = -480f;
                shadeSprite.Y         = 0f;

                var gradient = shadeSprite.AddEffect(new GradientEffect()).Component;
                gradient.color1    = Color.black;
                gradient.direction = UIGradient.Direction.Vertical;
            }

            AdjustShade();
        }
Exemple #4
0
        private void Init()
        {
            mapTagRecycler = new ManagedRecycler <MapMetaTag>(CreateMapTag);

            OnTriggered += () =>
            {
                if (Active && Mapset != null)
                {
                    if (Model.SelectedMapset.Value != Mapset)
                    {
                        Model.SelectMapset(Mapset);
                    }
                    else
                    {
                        Model.NavigateToPrepare();
                    }
                }
            };

            container = CreateChild <UguiObject>("container");
            {
                container.Anchor = AnchorType.CenterStretch;
                container.SetOffsetVertical(5f);
                container.Width = UnfocusedWidth;

                highlight = container.CreateChild <UguiSprite>("highlight");
                {
                    highlight.Size       = new Vector2(1920f, 144f);
                    highlight.SpriteName = "glow-128";
                    highlight.Alpha      = UnfocusedHighlightAlpha;

                    highlight.IsRaycastTarget = false;

                    highlight.AddEffect(new AdditiveShaderEffect());
                }
                glow = container.CreateChild <UguiSprite>("glow");
                {
                    glow.Anchor     = AnchorType.Fill;
                    glow.RawSize    = new Vector2(30f, 30f);
                    glow.SpriteName = "glow-circle-32";
                    glow.ImageType  = Image.Type.Sliced;
                    glow.Color      = UnfocusedGlowColor;
                }
                thumbContainer = container.CreateChild <UguiSprite>("thumb");
                {
                    thumbContainer.Anchor     = AnchorType.Fill;
                    thumbContainer.RawSize    = Vector2.zero;
                    thumbContainer.SpriteName = "circle-32";
                    thumbContainer.ImageType  = Image.Type.Sliced;
                    thumbContainer.Color      = Color.black;

                    thumbContainer.AddEffect(new MaskEffect());

                    thumbImage = thumbContainer.CreateChild <UguiTexture>("image");
                    {
                        thumbImage.Anchor  = AnchorType.Fill;
                        thumbImage.RawSize = Vector2.zero;
                        thumbImage.Color   = UnfocusedThumbColor;
                    }
                }
                titleLabel = container.CreateChild <Label>("title");
                {
                    titleLabel.Anchor = AnchorType.TopStretch;
                    titleLabel.Pivot  = PivotType.Top;
                    titleLabel.Y      = -8f;
                    titleLabel.Height = 32f;
                    titleLabel.SetOffsetHorizontal(20f);
                    titleLabel.IsItalic  = true;
                    titleLabel.IsBold    = true;
                    titleLabel.WrapText  = true;
                    titleLabel.Alignment = TextAnchor.MiddleLeft;
                    titleLabel.FontSize  = 22;

                    titleShadow             = titleLabel.AddEffect(new ShadowEffect()).Component;
                    titleShadow.style       = ShadowStyle.Shadow;
                    titleShadow.effectColor = Color.black;
                    titleShadow.enabled     = false;
                }
                artistLabel = container.CreateChild <Label>("artist");
                {
                    artistLabel.Anchor = AnchorType.BottomStretch;
                    artistLabel.Pivot  = PivotType.Bottom;
                    artistLabel.Y      = 8f;
                    artistLabel.Height = 24f;
                    artistLabel.SetOffsetHorizontal(20f);
                    artistLabel.WrapText  = true;
                    artistLabel.Alignment = TextAnchor.MiddleLeft;
                    artistLabel.FontSize  = 18;

                    artistShadow             = artistLabel.AddEffect(new ShadowEffect()).Component;
                    artistShadow.style       = ShadowStyle.Shadow;
                    artistShadow.effectColor = Color.black;
                    artistShadow.enabled     = false;
                }
                creatorLabel = container.CreateChild <Label>("creator");
                {
                    creatorLabel.Anchor = AnchorType.BottomStretch;
                    creatorLabel.Pivot  = PivotType.Bottom;
                    creatorLabel.Y      = 8f;
                    creatorLabel.Height = 24f;
                    creatorLabel.SetOffsetHorizontal(20f);
                    creatorLabel.WrapText  = true;
                    creatorLabel.Alignment = TextAnchor.MiddleRight;
                    creatorLabel.FontSize  = 18;

                    creatorShadow             = creatorLabel.AddEffect(new ShadowEffect()).Component;
                    creatorShadow.style       = ShadowStyle.Shadow;
                    creatorShadow.effectColor = Color.black;
                    creatorShadow.enabled     = false;
                }
                mapTagGrid = container.CreateChild <UguiGrid>("map-tag-grid");
                {
                    mapTagGrid.Anchor = AnchorType.TopStretch;
                    mapTagGrid.Pivot  = PivotType.Top;
                    mapTagGrid.Y      = -8f;
                    mapTagGrid.Height = MapTagCellSize.y;
                    mapTagGrid.SetOffsetHorizontal(20f);
                    mapTagGrid.Alignment  = TextAnchor.MiddleRight;
                    mapTagGrid.Axis       = GridLayoutGroup.Axis.Horizontal;
                    mapTagGrid.SpaceWidth = 8f;
                    mapTagGrid.CellSize   = MapTagCellSize;
                    mapTagGrid.Limit      = 0;
                }
            }

            backgroundAgent = new CacherAgent <IMap, IMapBackground>(BackgroundCacher)
            {
                UseDelayedRemove = true,
                RemoveDelay      = 2f
            };
            backgroundAgent.OnFinished += OnBackgroundLoaded;

            OnEnableInited();
        }
        private void Init(IGameSession gameSession)
        {
            gameSession.OnSoftInit += () =>
            {
                scoreProcessor = gameSession.ScoreProcessor;
                scoreProcessor.Health.BindAndTrigger(OnHealthChange);
                SetFailingForce(false);
            };
            gameSession.OnSoftDispose += () =>
            {
                ProgressBar.Value = 0f;
            };

            ProgressBar = CreateChild <UguiProgressBar>("progress", 0);
            {
                fgSprite       = ProgressBar.Foreground;
                fgSprite.Color = ColorPreset.PrimaryFocus.Base;

                thumbSprite            = ProgressBar.Thumb;
                thumbSprite.Active     = true;
                thumbSprite.SpriteName = "glow-128";
                thumbSprite.Color      = ColorPreset.PrimaryFocus.Alpha(0f);
                thumbSprite.Size       = new Vector2(36f, 88f);

                pinEffectSprite = thumbSprite.CreateChild <UguiSprite>("effect");
                {
                    pinEffectSprite.Color      = ColorPreset.PrimaryFocus.Alpha(0f);
                    pinEffectSprite.SpriteName = "glow-128";
                    pinEffectSprite.Size       = thumbSprite.Size * 6.5f;

                    pinEffectSprite.AddEffect(new AdditiveShaderEffect());
                }
            }
            Indicator = CreateChild <UguiSprite>("indicator", 1);
            {
                Indicator.Color = ColorPreset.PrimaryFocus.Base;
            }

            changeAni = new Anime();
            changeAni.AnimateFloat((progress) => ProgressBar.Value = progress)
            .AddTime(0f, () => ProgressBar.Value)
            .AddTime(0.2f, () => curHealth)
            .Build();
            changeAni.AnimateColor((tint) => fgSprite.Tint = tint)
            .AddTime(0f, () => barTintFromColor)
            .AddTime(0.35f, () => barTintToColor)
            .Build();

            pinAni = new Anime();
            // Thumb sprite fade and scale
            pinAni.AnimateFloat((alpha) => thumbSprite.Alpha = alpha)
            .AddTime(0f, 0f)
            .AddTime(0.05f, 1f, EaseType.QuadEaseIn)
            .AddTime(0.25f, 0f)
            .Build();
            pinAni.AnimateVector3((scale) => thumbSprite.Scale = scale)
            .AddTime(0f, new Vector3(1.1f, 1.1f), EaseType.QuadEaseIn)
            .AddTime(0.25f, Vector3.one)
            .Build();
            // Pin effect fade and scale
            pinAni.AnimateFloat((alpha) => pinEffectSprite.Alpha = alpha)
            .AddTime(0f, 1f, EaseType.QuadEaseOut)
            .AddTime(0.25f, 0f)
            .Build();
            pinAni.AnimateVector3((scale) => pinEffectSprite.Scale = scale)
            .AddTime(0f, Vector3.zero, EaseType.CubicEaseOut)
            .AddTime(0.25f, Vector3.one)
            .Build();
        }
Exemple #6
0
        private void Init()
        {
            background = CreateChild <UguiSprite>("background", 1);
            {
                background.Anchor = AnchorType.Fill;
                background.Offset = Offset.Zero;
                background.Color  = ColorPreset.Background;
            }
            mask = CreateChild <UguiSprite>("mask", 3);
            {
                mask.Anchor     = AnchorType.Fill;
                mask.RawSize    = Vector2.zero;
                mask.Position   = Vector2.zero;
                mask.SpriteName = "box";

                var maskEffect = mask.AddEffect(new MaskEffect());
                maskEffect.Component.showMaskGraphic = false;

                loggedInView = mask.CreateChild <LoggedInView>("logged-in", 0);
                {
                    loggedInView.Anchor = AnchorType.Fill;
                    loggedInView.Offset = Offset.Zero;
                }
                loggedOutView = mask.CreateChild <LoggedOutView>("logged-out", 0);
                {
                    loggedOutView.Anchor = AnchorType.Fill;
                    loggedOutView.Offset = Offset.Zero;

                    loggedOutView.CurLoginView.OnNewValue += OnLoginProviderViewChange;
                }
            }
            blocker = CreateChild <Blocker>("blocker", 4);

            loggedInAni = new Anime();
            loggedInAni.AnimateFloat(alpha => loggedInView.Alpha = alpha)
            .AddTime(0f, () => loggedInView.Alpha)
            .AddTime(0.25f, 1f)
            .Build();
            loggedInAni.AnimateFloat(alpha => loggedOutView.Alpha = alpha)
            .AddTime(0f, () => loggedOutView.Alpha)
            .AddTime(0.25f, 0f)
            .Build();
            loggedInAni.AnimateFloat(height => this.Height = height)
            .AddTime(0f, () => this.Height)
            .AddTime(0.25f, LoggedInHeight)
            .Build();
            loggedInAni.AddEvent(0f, () => loggedInView.Active = blocker.Active = true);
            loggedInAni.AddEvent(loggedInAni.Duration, () => loggedOutView.Active = blocker.Active = false);

            loggedOutAni = new Anime();
            loggedOutAni.AnimateFloat(alpha => loggedInView.Alpha = alpha)
            .AddTime(0f, () => loggedInView.Alpha)
            .AddTime(0.25f, 0f)
            .Build();
            loggedOutAni.AnimateFloat(alpha => loggedOutView.Alpha = alpha)
            .AddTime(0f, () => loggedOutView.Alpha)
            .AddTime(0.25f, 1f)
            .Build();
            loggedOutAni.AnimateFloat(height => this.Height = height)
            .AddTime(0f, () => this.Height)
            .AddTime(0.25f, () => loggedOutView.DesiredHeight)
            .Build();
            loggedOutAni.AddEvent(0f, () => loggedOutView.Active = blocker.Active = true);
            loggedOutAni.AddEvent(loggedInAni.Duration, () => loggedInView.Active = blocker.Active = false);

            OnEnableInited();
        }
        private void Init()
        {
            hoverSprite.Depth      = 1;
            hoverSprite.Anchor     = AnchorType.Fill;
            hoverSprite.RawSize    = new Vector2(28f, 30f);
            hoverSprite.Color      = Color.black;
            hoverSprite.SpriteName = "glow-parallel-64";
            hoverSprite.ImageType  = Image.Type.Sliced;
            hoverSprite.AddEffect(new FlipEffect()).Component.horizontal = true;

            mask = CreateChild <UguiSprite>("mask", 0);
            {
                mask.Anchor     = AnchorType.Fill;
                mask.RawSize    = Vector2.zero;
                mask.Color      = HexColor.Create("2A313A");
                mask.SpriteName = "parallel-64";
                mask.ImageType  = Image.Type.Sliced;

                mask.AddEffect(new MaskEffect());
                mask.AddEffect(new FlipEffect()).Component.horizontal = true;

                imageDisplay = mask.CreateChild <MapImageDisplay>("imageDisplay", 0);
                {
                    imageDisplay.Anchor  = AnchorType.Fill;
                    imageDisplay.RawSize = Vector2.zero;

                    imageGradient = imageDisplay.CreateChild <UguiSprite>("gradient", 100);
                    {
                        imageGradient.Anchor     = AnchorType.Fill;
                        imageGradient.RawSize    = Vector2.zero;
                        imageGradient.SpriteName = "gradation-left";
                        imageGradient.Color      = new Color(0f, 0f, 0f, 0.5f);
                    }
                }
                progressBar = mask.CreateChild <UguiProgressBar>("progress", 1);
                {
                    progressBar.Anchor = AnchorType.BottomStretch;
                    progressBar.Pivot  = PivotType.Bottom;
                    progressBar.SetOffsetHorizontal(22f, 0f);
                    progressBar.Height = 6f;
                    progressBar.Y      = 0f;

                    progressBar.Background.Color = new Color(0f, 0f, 0f, 0.5f);
                    progressBar.Foreground.SetOffsetTop(2f);
                }
                titleLabel = mask.CreateChild <Label>("title", 2);
                {
                    titleLabel.Anchor = AnchorType.TopStretch;
                    titleLabel.Pivot  = PivotType.Top;
                    titleLabel.SetOffsetHorizontal(20f, 32f);
                    titleLabel.Y         = -8f;
                    titleLabel.Height    = 30f;
                    titleLabel.IsBold    = true;
                    titleLabel.FontSize  = 22;
                    titleLabel.Alignment = TextAnchor.UpperLeft;
                    titleLabel.WrapText  = true;

                    var shadow = titleLabel.AddEffect(new ShadowEffect()).Component;
                    shadow.style          = ShadowStyle.Outline;
                    shadow.effectDistance = Vector2.one;
                    shadow.effectColor    = new Color(0f, 0f, 0f, 0.5f);
                }
                artistLabel = mask.CreateChild <Label>("artist", 3);
                {
                    artistLabel.Anchor = AnchorType.BottomStretch;
                    artistLabel.Pivot  = PivotType.Bottom;
                    artistLabel.SetOffsetHorizontal(32f, 20f);
                    artistLabel.Y         = 8f;
                    artistLabel.Height    = 30f;
                    artistLabel.Alignment = TextAnchor.LowerLeft;
                    artistLabel.WrapText  = true;

                    var shadow = artistLabel.AddEffect(new ShadowEffect()).Component;
                    shadow.style          = ShadowStyle.Outline;
                    shadow.effectDistance = Vector2.one;
                    shadow.effectColor    = new Color(0f, 0f, 0f, 0.5f);
                }
            }

            hoverInAni = new Anime();
            hoverInAni.AnimateColor(color => hoverSprite.Color = color)
            .AddTime(0f, () => hoverSprite.Color)
            .AddTime(0.25f, () => MapSelection.Background.Value.Highlight)
            .Build();
            hoverInAni.AnimateFloat(alpha => imageGradient.Alpha = alpha)
            .AddTime(0f, () => imageGradient.Alpha)
            .AddTime(0.25f, 0f)
            .Build();

            hoverOutAni = new Anime();
            hoverOutAni.AnimateColor(color => hoverSprite.Color = color)
            .AddTime(0f, () => hoverSprite.Color)
            .AddTime(0.25f, Color.black)
            .Build();
            hoverOutAni.AnimateFloat(alpha => imageGradient.Alpha = alpha)
            .AddTime(0f, () => imageGradient.Alpha)
            .AddTime(0.25f, 0.5f)
            .Build();

            OnEnableInited();
        }