public async void SwitchSignalingServer()
        {
            if (_connection.IsConnected)
            {
                await _connection.Disconnect();

                EstablishConnection();
            }
        }
 public void Dispose()
 {
     _isDisposed             = true;
     _keepAliveTimer.Enabled = false;
     _keepAliveTimer.Stop();
     _packetProtocol.MessageArrived   = null;
     _packetProtocol.KeepAliveArrived = null;
     _socket.Disconnect(false);
     _socket.Dispose();
     _socket.Close();
 }