public void Send(TMessageType messageType, byte[] message) { if (_isDisposed) { throw new ObjectDisposedException("SocketConnectionController has been disposed"); } byte[] data = PacketProtocol <TMessageType> .WrapMessage(messageType, message); // Begin sending the data to the remote device. try { _socket.BeginSendTo(data, 0, data.Length, 0, _targetEndPoint, SendCallback, data); } catch (SocketException e) { } }