public void PrepareUseSkill(GameCmd.stPrepareUseSkillSkillUserCmd_S cmd) { EntityType type = EntitySystem.EntityHelper.GetEntityEtype(cmd.usertype); ISkillPart skillPart = SkillHelper.GetSkillPart(cmd.userid, type); if (skillPart == null) { Engine.Utility.Log.Error("获取技能部件失败!" + cmd.userid + " type is " + Enum.GetName(typeof(EntityType), type)); return; } if (cmd.level == 0) { cmd.level = 1; } SkillDatabase database = GameTableManager.Instance.GetTableItem <table.SkillDatabase>(cmd.skillid, (int)cmd.level); if (database == null) { Engine.Utility.Log.Error(" skill database is null skillid is " + cmd.skillid.ToString() + " level is " + cmd.level.ToString()); return; } skillPart.OnPrepareUseSkill(cmd); if (type == EntityType.EntityType_Player) { uint time = (database.dwReadTime); if (time > 0) { TimerAxis.Instance().SetTimer(m_uReadSliderTimerID, time, this, 1); } } else if (type == EntityType.EntityType_NPC) { IEntitySystem es = ClientGlobal.Instance().GetEntitySystem(); if (es == null) { Engine.Utility.Log.Error("GetEntitySystem failed!"); return; } INPC npc = es.FindEntity <INPC>(cmd.userid); if (npc != null) { int masterID = npc.GetProp((int)NPCProp.Masterid); if (masterID == MainPlayerHelper.GetPlayerID()) { SkillDatabase db = GameTableManager.Instance.GetTableItem <SkillDatabase>((uint)cmd.skillid); if (db != null) { if (db.petType == 1 || db.petType == 2) { Client.stSkillCDChange st = new Client.stSkillCDChange(); st.skillid = (uint)cmd.skillid; st.cd = -1; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.SKILLCD_BEGIN, st); TipsManager.Instance.ShowTips(npc.GetName() + CommonData.GetLocalString("使用") + db.strName); } } } } } }