public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.willReload = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5105); SerializedNamedStateReader.Instance.Align(); this.reloadCalled = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5116); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.bNativeRescaleTriggered = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5129); SerializedNamedStateReader.Instance.Align(); this.isEnabled = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5153); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.emit = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 4999); SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { this.material = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 3028) as Material); } this.lifeTime = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5004); if (depth <= 7) { this.colors = new Color[SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 5013)]; for (int i = 0; i < this.colors.Length; i++) { Color color = default(Color); SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); color.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.colors[i] = color; } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { this.sizes = new float[SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 5020)]; for (int i = 0; i < this.sizes.Length; i++) { this.sizes[i] = SerializedNamedStateReader.Instance.ReadSingle((IntPtr)0); } SerializedNamedStateReader.Instance.EndMetaGroup(); } this.minVertexDistance = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5026); this.maxVertexDistance = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5044); this.maxAngle = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5062); this.subdivisions = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 5071); if (depth <= 7) { this.weaponBase = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 5084) as Transform); } if (depth <= 7) { this.weaponTip = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 5095) as Transform); } }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.isOrthographic = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2566); SerializedNamedStateReader.Instance.Align(); this.nearClip = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2581); this.farClip = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2590); this.fieldOfView = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2598); this.orthoSize = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2610); if (depth <= 7) { this.thumbnail = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2620) as Texture2D); } }