Exemple #1
0
        public unsafe override void Unity_NamedDeserialize(int depth)
        {
            ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

            byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            int    var_0_cp_1 = 0;

            this.willReload = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5105);
            SerializedNamedStateReader.Instance.Align();
            this.reloadCalled = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5116);
            SerializedNamedStateReader.Instance.Align();
        }
Exemple #2
0
        public unsafe override void Unity_NamedDeserialize(int depth)
        {
            ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

            byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            int    var_0_cp_1 = 0;

            this.bNativeRescaleTriggered = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5129);
            SerializedNamedStateReader.Instance.Align();
            this.isEnabled = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5153);
            SerializedNamedStateReader.Instance.Align();
        }
Exemple #3
0
        public unsafe override void Unity_NamedDeserialize(int depth)
        {
            ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

            byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            int    var_0_cp_1 = 0;

            this.emit = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 4999);
            SerializedNamedStateReader.Instance.Align();
            if (depth <= 7)
            {
                this.material = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 3028) as Material);
            }
            this.lifeTime = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5004);
            if (depth <= 7)
            {
                this.colors = new Color[SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 5013)];
                for (int i = 0; i < this.colors.Length; i++)
                {
                    Color color = default(Color);
                    SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0);
                    color.Unity_NamedDeserialize(depth + 1);
                    SerializedNamedStateReader.Instance.EndMetaGroup();
                    this.colors[i] = color;
                }
                SerializedNamedStateReader.Instance.EndMetaGroup();
            }
            if (depth <= 7)
            {
                this.sizes = new float[SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 5020)];
                for (int i = 0; i < this.sizes.Length; i++)
                {
                    this.sizes[i] = SerializedNamedStateReader.Instance.ReadSingle((IntPtr)0);
                }
                SerializedNamedStateReader.Instance.EndMetaGroup();
            }
            this.minVertexDistance = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5026);
            this.maxVertexDistance = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5044);
            this.maxAngle          = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5062);
            this.subdivisions      = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 5071);
            if (depth <= 7)
            {
                this.weaponBase = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 5084) as Transform);
            }
            if (depth <= 7)
            {
                this.weaponTip = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 5095) as Transform);
            }
        }
Exemple #4
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.isOrthographic = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2566);
        SerializedNamedStateReader.Instance.Align();
        this.nearClip    = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2581);
        this.farClip     = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2590);
        this.fieldOfView = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2598);
        this.orthoSize   = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2610);
        if (depth <= 7)
        {
            this.thumbnail = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2620) as Texture2D);
        }
    }