public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.mSize = arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1659); this.mBase = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2092); this.mWidth = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2098); this.mHeight = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2105); this.mSpriteName = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 2113) as string); if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2125); this.mSaved = new List <BMGlyph>(num); for (int i = 0; i < num; i++) { BMGlyph bMGlyph = new BMGlyph(); BMGlyph arg_C7_0 = bMGlyph; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_C7_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.mSaved.Add(bMGlyph); } SerializedNamedStateReader.Instance.EndMetaGroup(); } }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_23_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 3495); this.value.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { this.selectionWidget = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 3501) as UIWidget); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446); this.onChange = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate = new EventDelegate(); EventDelegate arg_A5_0 = eventDelegate; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_A5_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onChange.Add(eventDelegate); } SerializedNamedStateReader.Instance.EndMetaGroup(); } }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1B_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; this.tweenTarget = (arg_1B_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 96) as Transform); } if (depth <= 7) { SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 108); this.hover.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 114); this.pressed.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); this.duration = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 136); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.name = (arg_1A_0.ReadString(&var_0_cp_0[var_0_cp_1] + 2953) as string); if (depth <= 7) { SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2958); this.outer.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2964); this.inner.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); this.rotated = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2970); SerializedNamedStateReader.Instance.Align(); this.paddingLeft = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2978); this.paddingRight = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2990); this.paddingTop = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 3003); this.paddingBottom = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 3014); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { if (this.source == null) { this.source = new PropertyReference(); } PropertyReference arg_3F_0 = this.source; ISerializedNamedStateReader arg_37_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_37_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 1563); arg_3F_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { if (this.target == null) { this.target = new PropertyReference(); } PropertyReference arg_82_0 = this.target; SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 265); arg_82_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } this.direction = (PropertyBinding.Direction)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1639); this.update = (PropertyBinding.UpdateCondition)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2265); this.editMode = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2272); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1B_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; int num = arg_1B_0.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85); this.onFinished = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate = new EventDelegate(); EventDelegate arg_47_0 = eventDelegate; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_47_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onFinished.Add(eventDelegate); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { this.eventReceiver = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1165) as GameObject); } this.callWhenFinished = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 1179) as string); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_23_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 265); this.target.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); this.strength = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2287); this.worldSpace = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2642); SerializedNamedStateReader.Instance.Align(); this.ignoreTimeScale = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2653); SerializedNamedStateReader.Instance.Align(); this.updateScrollView = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2669); SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { this.eventReceiver = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1165) as GameObject); } this.callWhenFinished = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 1179) as string); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; this.mMat = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2796) as Material); } if (depth <= 7) { SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 3517); this.mUVRect.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { if (this.mFont == null) { this.mFont = new BMFont(); } BMFont arg_9A_0 = this.mFont; SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 3525); arg_9A_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { this.mAtlas = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 3531) as UIAtlas); } if (depth <= 7) { this.mReplacement = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 3046) as UIFont); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 3538); this.mSymbols = new List <BMSymbol>(num); for (int i = 0; i < num; i++) { BMSymbol bMSymbol = new BMSymbol(); BMSymbol arg_12C_0 = bMSymbol; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_12C_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.mSymbols.Add(bMSymbol); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { this.mDynamicFont = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 3547) as Font); } this.mDynamicFontSize = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 3560); this.mDynamicFontStyle = (FontStyle)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 3577); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.constraint = (UIKeyNavigation.Constraint)arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 278); if (depth <= 7) { this.onUp = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 289) as GameObject); } if (depth <= 7) { this.onDown = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 294) as GameObject); } if (depth <= 7) { this.onLeft = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 301) as GameObject); } if (depth <= 7) { this.onRight = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 308) as GameObject); } if (depth <= 7) { this.onClick = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 257) as GameObject); } if (depth <= 7) { this.onTab = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 316) as GameObject); } this.startsSelected = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 322); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; this.rootForBounds = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 558) as Transform); } if (depth <= 7) { SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 572); this.scale.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); this.scrollWheelFactor = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 578); this.dragEffect = (UIDragObject.DragEffect)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 596); this.smoothDragStart = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 607); SerializedNamedStateReader.Instance.Align(); this.momentumAmount = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 623); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; int num = arg_1E_0.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2025); this.activate = new List <GameObject>(num); for (int i = 0; i < num; i++) { this.activate.Add(SerializedNamedStateReader.Instance.ReadUnityEngineObject((IntPtr)0) as GameObject); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2034); this.deactivate = new List <GameObject>(num); for (int i = 0; i < num; i++) { this.deactivate.Add(SerializedNamedStateReader.Instance.ReadUnityEngineObject((IntPtr)0) as GameObject); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { this.target = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 265) as GameObject); } this.inverse = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2045); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; this.mTarget = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2225) as MonoBehaviour); } this.mMethodName = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 2233) as string); if (depth <= 7) { this.mParameters = new EventDelegate.Parameter[SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2245)]; for (int i = 0; i < this.mParameters.Length; i++) { this.mParameters[i] = new EventDelegate.Parameter(); EventDelegate.Parameter arg_99_0 = this.mParameters[i]; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_99_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.EndMetaGroup(); } this.oneShot = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2257); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.index = arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2132); this.x = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2138); this.y = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2140); this.width = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2142); this.height = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2148); this.offsetX = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2155); this.offsetY = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2163); this.advance = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2171); this.channel = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2179); if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2187); this.kerning = new List <int>(num); for (int i = 0; i < num; i++) { this.kerning.Add(SerializedNamedStateReader.Instance.ReadInt32((IntPtr)0)); } SerializedNamedStateReader.Instance.EndMetaGroup(); } }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_14_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.charsPerSecond = arg_14_0.ReadInt32(&var_0_cp_0[var_0_cp_1]); this.fadeInTime = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 15); this.delayOnPeriod = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 26); this.delayOnNewLine = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 40); if (depth <= 7) { this.scrollView = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 55) as UIScrollView); } this.keepFullDimensions = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 66); SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85); this.onFinished = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate = new EventDelegate(); EventDelegate arg_D6_0 = eventDelegate; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_D6_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onFinished.Add(eventDelegate); } SerializedNamedStateReader.Instance.EndMetaGroup(); } }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; this.uiCamera = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2874) as Camera); } if (depth <= 7) { this.text = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 4593) as UILabel); } if (depth <= 7) { this.tooltipRoot = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 4598) as GameObject); } if (depth <= 7) { this.background = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 4610) as UISprite); } this.appearSpeed = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 4621); this.scalingTransitions = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 4633); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; this.target = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 265) as GameObject); } this.onHover = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 895); SerializedNamedStateReader.Instance.Align(); this.onPress = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 793); SerializedNamedStateReader.Instance.Align(); this.onClick = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 257); SerializedNamedStateReader.Instance.Align(); this.onDoubleClick = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 831); SerializedNamedStateReader.Instance.Align(); this.onSelect = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 811); SerializedNamedStateReader.Instance.Align(); this.onDrag = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 888); SerializedNamedStateReader.Instance.Align(); this.onDrop = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 903); SerializedNamedStateReader.Instance.Align(); this.onSubmit = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 910); SerializedNamedStateReader.Instance.Align(); this.onScroll = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 919); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.method = (UITweener.Method)arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2686); this.style = (UITweener.Style)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2693); if (depth <= 7) { this.animationCurve = (SerializedNamedStateReader.Instance.ReadAnimationCurve(&var_0_cp_0[var_0_cp_1] + 2699) as AnimationCurve); } this.ignoreTimeScale = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2653); SerializedNamedStateReader.Instance.Align(); this.delay = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2714); this.duration = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 136); this.steeperCurves = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2720); SerializedNamedStateReader.Instance.Align(); this.tweenGroup = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1219); if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85); this.onFinished = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate = new EventDelegate(); EventDelegate arg_125_0 = eventDelegate; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_125_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onFinished.Add(eventDelegate); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { this.eventReceiver = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1165) as GameObject); } this.callWhenFinished = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 1179) as string); if (depth <= 7) { SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2734); this.from.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2739); this.to.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); this.updateTable = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2742); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.sequence = (arg_1A_0.ReadString(&var_0_cp_0[var_0_cp_1] + 2195) as string); this.spriteName = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 2204) as string); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.springStrength = arg_1A_0.ReadSingle(&var_0_cp_0[var_0_cp_1] + 439); this.nextPageThreshold = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 454); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.width = arg_1A_0.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2142); this.height = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2148); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.keyCode = (KeyCode)arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1045); this.modifier = (UIKeyBinding.Modifier)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1053); this.action = (UIKeyBinding.Action)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1062); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { if (this.leftAnchor == null) { this.leftAnchor = new UIRect.AnchorPoint(); } UIRect.AnchorPoint arg_3F_0 = this.leftAnchor; ISerializedNamedStateReader arg_37_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_37_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2296); arg_3F_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { if (this.rightAnchor == null) { this.rightAnchor = new UIRect.AnchorPoint(); } UIRect.AnchorPoint arg_82_0 = this.rightAnchor; SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2307); arg_82_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { if (this.bottomAnchor == null) { this.bottomAnchor = new UIRect.AnchorPoint(); } UIRect.AnchorPoint arg_C5_0 = this.bottomAnchor; SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2319); arg_C5_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { if (this.topAnchor == null) { this.topAnchor = new UIRect.AnchorPoint(); } UIRect.AnchorPoint arg_108_0 = this.topAnchor; SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2332); arg_108_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } this.updateAnchors = (UIRect.AnchorUpdate)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 741); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.bNativeRescaleTriggered = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5129); SerializedNamedStateReader.Instance.Align(); this.isEnabled = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5153); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.willReload = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5105); SerializedNamedStateReader.Instance.Align(); this.reloadCalled = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5116); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.itemSize = arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2053); this.cullContent = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2062); SerializedNamedStateReader.Instance.Align(); this.minIndex = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2074); this.maxIndex = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2083); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.mFPS = arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 4441); this.mPrefix = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 4446) as string); this.mLoop = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 4454); SerializedNamedStateReader.Instance.Align(); this.mSnap = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 4460); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.restriction = (UIDragDropItem.Restriction)arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 503); this.cloneOnDrag = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 515); SerializedNamedStateReader.Instance.Align(); this.pressAndHoldDelay = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 527); this.interactable = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 545); SerializedNamedStateReader.Instance.Align(); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; this.obj = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2215) as UnityEngine.Object); } this.field = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 2219) as string); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; this.thumb = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1570) as Transform); } if (depth <= 7) { this.mBG = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1576) as UIWidget); } if (depth <= 7) { this.mFG = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1580) as UIWidget); } this.mValue = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 1584); this.mFill = (UIProgressBar.FillDirection)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1591); this.numberOfSteps = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1597); if (depth <= 7) { int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446); this.onChange = new List <EventDelegate>(num); for (int i = 0; i < num; i++) { EventDelegate eventDelegate = new EventDelegate(); EventDelegate arg_F8_0 = eventDelegate; SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); arg_F8_0.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.onChange.Add(eventDelegate); } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { this.foreground = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1619) as Transform); } this.rawValue = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 1630); this.direction = (UISlider.Direction)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1639); this.mInverted = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 1649); SerializedNamedStateReader.Instance.Align(); this.mSize = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 1659); this.mScroll = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 1665); this.mDir = (UIScrollBar.Direction)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1673); }
public unsafe override void Unity_NamedDeserialize(int depth) { ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance; byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; int var_0_cp_1 = 0; this.emit = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 4999); SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { this.material = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 3028) as Material); } this.lifeTime = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5004); if (depth <= 7) { this.colors = new Color[SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 5013)]; for (int i = 0; i < this.colors.Length; i++) { Color color = default(Color); SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0); color.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); this.colors[i] = color; } SerializedNamedStateReader.Instance.EndMetaGroup(); } if (depth <= 7) { this.sizes = new float[SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 5020)]; for (int i = 0; i < this.sizes.Length; i++) { this.sizes[i] = SerializedNamedStateReader.Instance.ReadSingle((IntPtr)0); } SerializedNamedStateReader.Instance.EndMetaGroup(); } this.minVertexDistance = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5026); this.maxVertexDistance = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5044); this.maxAngle = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5062); this.subdivisions = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 5071); if (depth <= 7) { this.weaponBase = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 5084) as Transform); } if (depth <= 7) { this.weaponTip = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 5095) as Transform); } }