Exemple #1
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.mSize       = arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1659);
        this.mBase       = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2092);
        this.mWidth      = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2098);
        this.mHeight     = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2105);
        this.mSpriteName = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 2113) as string);
        if (depth <= 7)
        {
            int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2125);
            this.mSaved = new List <BMGlyph>(num);
            for (int i = 0; i < num; i++)
            {
                BMGlyph bMGlyph  = new BMGlyph();
                BMGlyph arg_C7_0 = bMGlyph;
                SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0);
                arg_C7_0.Unity_NamedDeserialize(depth + 1);
                SerializedNamedStateReader.Instance.EndMetaGroup();
                this.mSaved.Add(bMGlyph);
            }
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
    }
Exemple #2
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_23_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 3495);
            this.value.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        if (depth <= 7)
        {
            this.selectionWidget = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 3501) as UIWidget);
        }
        if (depth <= 7)
        {
            int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446);
            this.onChange = new List <EventDelegate>(num);
            for (int i = 0; i < num; i++)
            {
                EventDelegate eventDelegate = new EventDelegate();
                EventDelegate arg_A5_0      = eventDelegate;
                SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0);
                arg_A5_0.Unity_NamedDeserialize(depth + 1);
                SerializedNamedStateReader.Instance.EndMetaGroup();
                this.onChange.Add(eventDelegate);
            }
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
    }
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1B_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0       = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1       = 0;
            this.tweenTarget = (arg_1B_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 96) as Transform);
        }
        if (depth <= 7)
        {
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 108);
            this.hover.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 114);
            this.pressed.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        this.duration = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 136);
    }
Exemple #4
0
        public unsafe override void Unity_NamedDeserialize(int depth)
        {
            ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

            byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            int    var_0_cp_1 = 0;

            this.name = (arg_1A_0.ReadString(&var_0_cp_0[var_0_cp_1] + 2953) as string);
            if (depth <= 7)
            {
                SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2958);
                this.outer.Unity_NamedDeserialize(depth + 1);
                SerializedNamedStateReader.Instance.EndMetaGroup();
            }
            SerializedNamedStateReader.Instance.Align();
            if (depth <= 7)
            {
                SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2964);
                this.inner.Unity_NamedDeserialize(depth + 1);
                SerializedNamedStateReader.Instance.EndMetaGroup();
            }
            SerializedNamedStateReader.Instance.Align();
            this.rotated = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2970);
            SerializedNamedStateReader.Instance.Align();
            this.paddingLeft   = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2978);
            this.paddingRight  = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2990);
            this.paddingTop    = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 3003);
            this.paddingBottom = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 3014);
        }
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            if (this.source == null)
            {
                this.source = new PropertyReference();
            }
            PropertyReference           arg_3F_0 = this.source;
            ISerializedNamedStateReader arg_37_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_37_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 1563);
            arg_3F_0.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            if (this.target == null)
            {
                this.target = new PropertyReference();
            }
            PropertyReference arg_82_0 = this.target;
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 265);
            arg_82_0.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        this.direction = (PropertyBinding.Direction)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1639);
        this.update    = (PropertyBinding.UpdateCondition)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2265);
        this.editMode  = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2272);
        SerializedNamedStateReader.Instance.Align();
    }
Exemple #6
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1B_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            int num = arg_1B_0.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85);
            this.onFinished = new List <EventDelegate>(num);
            for (int i = 0; i < num; i++)
            {
                EventDelegate eventDelegate = new EventDelegate();
                EventDelegate arg_47_0      = eventDelegate;
                SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0);
                arg_47_0.Unity_NamedDeserialize(depth + 1);
                SerializedNamedStateReader.Instance.EndMetaGroup();
                this.onFinished.Add(eventDelegate);
            }
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            this.eventReceiver = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1165) as GameObject);
        }
        this.callWhenFinished = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 1179) as string);
    }
Exemple #7
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_23_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 265);
            this.target.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        this.strength   = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2287);
        this.worldSpace = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2642);
        SerializedNamedStateReader.Instance.Align();
        this.ignoreTimeScale = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2653);
        SerializedNamedStateReader.Instance.Align();
        this.updateScrollView = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2669);
        SerializedNamedStateReader.Instance.Align();
        if (depth <= 7)
        {
            this.eventReceiver = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1165) as GameObject);
        }
        this.callWhenFinished = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 1179) as string);
    }
Exemple #8
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            this.mMat  = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2796) as Material);
        }
        if (depth <= 7)
        {
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 3517);
            this.mUVRect.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        if (depth <= 7)
        {
            if (this.mFont == null)
            {
                this.mFont = new BMFont();
            }
            BMFont arg_9A_0 = this.mFont;
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 3525);
            arg_9A_0.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            this.mAtlas = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 3531) as UIAtlas);
        }
        if (depth <= 7)
        {
            this.mReplacement = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 3046) as UIFont);
        }
        if (depth <= 7)
        {
            int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 3538);
            this.mSymbols = new List <BMSymbol>(num);
            for (int i = 0; i < num; i++)
            {
                BMSymbol bMSymbol  = new BMSymbol();
                BMSymbol arg_12C_0 = bMSymbol;
                SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0);
                arg_12C_0.Unity_NamedDeserialize(depth + 1);
                SerializedNamedStateReader.Instance.EndMetaGroup();
                this.mSymbols.Add(bMSymbol);
            }
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            this.mDynamicFont = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 3547) as Font);
        }
        this.mDynamicFontSize  = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 3560);
        this.mDynamicFontStyle = (FontStyle)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 3577);
    }
Exemple #9
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.constraint = (UIKeyNavigation.Constraint)arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 278);
        if (depth <= 7)
        {
            this.onUp = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 289) as GameObject);
        }
        if (depth <= 7)
        {
            this.onDown = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 294) as GameObject);
        }
        if (depth <= 7)
        {
            this.onLeft = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 301) as GameObject);
        }
        if (depth <= 7)
        {
            this.onRight = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 308) as GameObject);
        }
        if (depth <= 7)
        {
            this.onClick = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 257) as GameObject);
        }
        if (depth <= 7)
        {
            this.onTab = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 316) as GameObject);
        }
        this.startsSelected = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 322);
        SerializedNamedStateReader.Instance.Align();
    }
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0         = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1         = 0;
            this.rootForBounds = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 558) as Transform);
        }
        if (depth <= 7)
        {
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 572);
            this.scale.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        this.scrollWheelFactor = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 578);
        this.dragEffect        = (UIDragObject.DragEffect)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 596);
        this.smoothDragStart   = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 607);
        SerializedNamedStateReader.Instance.Align();
        this.momentumAmount = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 623);
    }
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            int num = arg_1E_0.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2025);
            this.activate = new List <GameObject>(num);
            for (int i = 0; i < num; i++)
            {
                this.activate.Add(SerializedNamedStateReader.Instance.ReadUnityEngineObject((IntPtr)0) as GameObject);
            }
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2034);
            this.deactivate = new List <GameObject>(num);
            for (int i = 0; i < num; i++)
            {
                this.deactivate.Add(SerializedNamedStateReader.Instance.ReadUnityEngineObject((IntPtr)0) as GameObject);
            }
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            this.target = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 265) as GameObject);
        }
        this.inverse = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2045);
        SerializedNamedStateReader.Instance.Align();
    }
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0   = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1   = 0;
            this.mTarget = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2225) as MonoBehaviour);
        }
        this.mMethodName = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 2233) as string);
        if (depth <= 7)
        {
            this.mParameters = new EventDelegate.Parameter[SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2245)];
            for (int i = 0; i < this.mParameters.Length; i++)
            {
                this.mParameters[i] = new EventDelegate.Parameter();
                EventDelegate.Parameter arg_99_0 = this.mParameters[i];
                SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0);
                arg_99_0.Unity_NamedDeserialize(depth + 1);
                SerializedNamedStateReader.Instance.EndMetaGroup();
            }
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        this.oneShot = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2257);
        SerializedNamedStateReader.Instance.Align();
    }
Exemple #13
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.index   = arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2132);
        this.x       = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2138);
        this.y       = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2140);
        this.width   = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2142);
        this.height  = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2148);
        this.offsetX = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2155);
        this.offsetY = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2163);
        this.advance = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2171);
        this.channel = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2179);
        if (depth <= 7)
        {
            int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2187);
            this.kerning = new List <int>(num);
            for (int i = 0; i < num; i++)
            {
                this.kerning.Add(SerializedNamedStateReader.Instance.ReadInt32((IntPtr)0));
            }
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
    }
Exemple #14
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    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_14_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.charsPerSecond = arg_14_0.ReadInt32(&var_0_cp_0[var_0_cp_1]);
        this.fadeInTime     = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 15);
        this.delayOnPeriod  = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 26);
        this.delayOnNewLine = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 40);
        if (depth <= 7)
        {
            this.scrollView = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 55) as UIScrollView);
        }
        this.keepFullDimensions = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 66);
        SerializedNamedStateReader.Instance.Align();
        if (depth <= 7)
        {
            int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85);
            this.onFinished = new List <EventDelegate>(num);
            for (int i = 0; i < num; i++)
            {
                EventDelegate eventDelegate = new EventDelegate();
                EventDelegate arg_D6_0      = eventDelegate;
                SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0);
                arg_D6_0.Unity_NamedDeserialize(depth + 1);
                SerializedNamedStateReader.Instance.EndMetaGroup();
                this.onFinished.Add(eventDelegate);
            }
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
    }
Exemple #15
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0    = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1    = 0;
            this.uiCamera = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2874) as Camera);
        }
        if (depth <= 7)
        {
            this.text = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 4593) as UILabel);
        }
        if (depth <= 7)
        {
            this.tooltipRoot = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 4598) as GameObject);
        }
        if (depth <= 7)
        {
            this.background = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 4610) as UISprite);
        }
        this.appearSpeed        = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 4621);
        this.scalingTransitions = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 4633);
        SerializedNamedStateReader.Instance.Align();
    }
Exemple #16
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0  = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1  = 0;
            this.target = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 265) as GameObject);
        }
        this.onHover = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 895);
        SerializedNamedStateReader.Instance.Align();
        this.onPress = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 793);
        SerializedNamedStateReader.Instance.Align();
        this.onClick = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 257);
        SerializedNamedStateReader.Instance.Align();
        this.onDoubleClick = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 831);
        SerializedNamedStateReader.Instance.Align();
        this.onSelect = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 811);
        SerializedNamedStateReader.Instance.Align();
        this.onDrag = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 888);
        SerializedNamedStateReader.Instance.Align();
        this.onDrop = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 903);
        SerializedNamedStateReader.Instance.Align();
        this.onSubmit = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 910);
        SerializedNamedStateReader.Instance.Align();
        this.onScroll = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 919);
        SerializedNamedStateReader.Instance.Align();
    }
Exemple #17
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    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.method = (UITweener.Method)arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2686);
        this.style  = (UITweener.Style)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2693);
        if (depth <= 7)
        {
            this.animationCurve = (SerializedNamedStateReader.Instance.ReadAnimationCurve(&var_0_cp_0[var_0_cp_1] + 2699) as AnimationCurve);
        }
        this.ignoreTimeScale = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2653);
        SerializedNamedStateReader.Instance.Align();
        this.delay         = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2714);
        this.duration      = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 136);
        this.steeperCurves = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2720);
        SerializedNamedStateReader.Instance.Align();
        this.tweenGroup = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1219);
        if (depth <= 7)
        {
            int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85);
            this.onFinished = new List <EventDelegate>(num);
            for (int i = 0; i < num; i++)
            {
                EventDelegate eventDelegate = new EventDelegate();
                EventDelegate arg_125_0     = eventDelegate;
                SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0);
                arg_125_0.Unity_NamedDeserialize(depth + 1);
                SerializedNamedStateReader.Instance.EndMetaGroup();
                this.onFinished.Add(eventDelegate);
            }
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            this.eventReceiver = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1165) as GameObject);
        }
        this.callWhenFinished = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 1179) as string);
        if (depth <= 7)
        {
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2734);
            this.from.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2739);
            this.to.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        this.updateTable = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2742);
        SerializedNamedStateReader.Instance.Align();
    }
Exemple #18
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    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.sequence   = (arg_1A_0.ReadString(&var_0_cp_0[var_0_cp_1] + 2195) as string);
        this.spriteName = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 2204) as string);
    }
Exemple #19
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    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.springStrength    = arg_1A_0.ReadSingle(&var_0_cp_0[var_0_cp_1] + 439);
        this.nextPageThreshold = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 454);
    }
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.width  = arg_1A_0.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2142);
        this.height = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 2148);
    }
Exemple #21
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    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.keyCode  = (KeyCode)arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1045);
        this.modifier = (UIKeyBinding.Modifier)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1053);
        this.action   = (UIKeyBinding.Action)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1062);
    }
Exemple #22
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    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            if (this.leftAnchor == null)
            {
                this.leftAnchor = new UIRect.AnchorPoint();
            }
            UIRect.AnchorPoint          arg_3F_0 = this.leftAnchor;
            ISerializedNamedStateReader arg_37_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_37_0.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2296);
            arg_3F_0.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            if (this.rightAnchor == null)
            {
                this.rightAnchor = new UIRect.AnchorPoint();
            }
            UIRect.AnchorPoint arg_82_0 = this.rightAnchor;
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2307);
            arg_82_0.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            if (this.bottomAnchor == null)
            {
                this.bottomAnchor = new UIRect.AnchorPoint();
            }
            UIRect.AnchorPoint arg_C5_0 = this.bottomAnchor;
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2319);
            arg_C5_0.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            if (this.topAnchor == null)
            {
                this.topAnchor = new UIRect.AnchorPoint();
            }
            UIRect.AnchorPoint arg_108_0 = this.topAnchor;
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 2332);
            arg_108_0.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        this.updateAnchors = (UIRect.AnchorUpdate)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 741);
    }
Exemple #23
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        public unsafe override void Unity_NamedDeserialize(int depth)
        {
            ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

            byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            int    var_0_cp_1 = 0;

            this.bNativeRescaleTriggered = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5129);
            SerializedNamedStateReader.Instance.Align();
            this.isEnabled = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5153);
            SerializedNamedStateReader.Instance.Align();
        }
Exemple #24
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        public unsafe override void Unity_NamedDeserialize(int depth)
        {
            ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

            byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            int    var_0_cp_1 = 0;

            this.willReload = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5105);
            SerializedNamedStateReader.Instance.Align();
            this.reloadCalled = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 5116);
            SerializedNamedStateReader.Instance.Align();
        }
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.itemSize    = arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2053);
        this.cullContent = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2062);
        SerializedNamedStateReader.Instance.Align();
        this.minIndex = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2074);
        this.maxIndex = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2083);
    }
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.mFPS    = arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 4441);
        this.mPrefix = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 4446) as string);
        this.mLoop   = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 4454);
        SerializedNamedStateReader.Instance.Align();
        this.mSnap = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 4460);
        SerializedNamedStateReader.Instance.Align();
    }
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

        byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
        int    var_0_cp_1 = 0;

        this.restriction = (UIDragDropItem.Restriction)arg_1A_0.ReadInt32(&var_0_cp_0[var_0_cp_1] + 503);
        this.cloneOnDrag = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 515);
        SerializedNamedStateReader.Instance.Align();
        this.pressAndHoldDelay = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 527);
        this.interactable      = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 545);
        SerializedNamedStateReader.Instance.Align();
    }
        public unsafe override void Unity_NamedDeserialize(int depth)
        {
            byte[] var_0_cp_0;
            int    var_0_cp_1;

            if (depth <= 7)
            {
                ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance;
                var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
                var_0_cp_1 = 0;
                this.obj   = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2215) as UnityEngine.Object);
            }
            this.field = (SerializedNamedStateReader.Instance.ReadString(&var_0_cp_0[var_0_cp_1] + 2219) as string);
        }
Exemple #29
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    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            this.thumb = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1570) as Transform);
        }
        if (depth <= 7)
        {
            this.mBG = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1576) as UIWidget);
        }
        if (depth <= 7)
        {
            this.mFG = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1580) as UIWidget);
        }
        this.mValue        = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 1584);
        this.mFill         = (UIProgressBar.FillDirection)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1591);
        this.numberOfSteps = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1597);
        if (depth <= 7)
        {
            int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446);
            this.onChange = new List <EventDelegate>(num);
            for (int i = 0; i < num; i++)
            {
                EventDelegate eventDelegate = new EventDelegate();
                EventDelegate arg_F8_0      = eventDelegate;
                SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0);
                arg_F8_0.Unity_NamedDeserialize(depth + 1);
                SerializedNamedStateReader.Instance.EndMetaGroup();
                this.onChange.Add(eventDelegate);
            }
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            this.foreground = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1619) as Transform);
        }
        this.rawValue  = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 1630);
        this.direction = (UISlider.Direction)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1639);
        this.mInverted = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 1649);
        SerializedNamedStateReader.Instance.Align();
        this.mSize   = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 1659);
        this.mScroll = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 1665);
        this.mDir    = (UIScrollBar.Direction)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1673);
    }
Exemple #30
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        public unsafe override void Unity_NamedDeserialize(int depth)
        {
            ISerializedNamedStateReader arg_1A_0 = SerializedNamedStateReader.Instance;

            byte[] var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            int    var_0_cp_1 = 0;

            this.emit = arg_1A_0.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 4999);
            SerializedNamedStateReader.Instance.Align();
            if (depth <= 7)
            {
                this.material = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 3028) as Material);
            }
            this.lifeTime = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5004);
            if (depth <= 7)
            {
                this.colors = new Color[SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 5013)];
                for (int i = 0; i < this.colors.Length; i++)
                {
                    Color color = default(Color);
                    SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0);
                    color.Unity_NamedDeserialize(depth + 1);
                    SerializedNamedStateReader.Instance.EndMetaGroup();
                    this.colors[i] = color;
                }
                SerializedNamedStateReader.Instance.EndMetaGroup();
            }
            if (depth <= 7)
            {
                this.sizes = new float[SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 5020)];
                for (int i = 0; i < this.sizes.Length; i++)
                {
                    this.sizes[i] = SerializedNamedStateReader.Instance.ReadSingle((IntPtr)0);
                }
                SerializedNamedStateReader.Instance.EndMetaGroup();
            }
            this.minVertexDistance = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5026);
            this.maxVertexDistance = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5044);
            this.maxAngle          = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 5062);
            this.subdivisions      = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 5071);
            if (depth <= 7)
            {
                this.weaponBase = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 5084) as Transform);
            }
            if (depth <= 7)
            {
                this.weaponTip = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 5095) as Transform);
            }
        }