public static void RemoveVisibleEntity(ISeeingEntity entity) { activeVisibleEntities.Remove(entity); }
public static void AddVisibleEntity(ISeeingEntity entity) { activeVisibleEntities.Add(entity); }
public static void RemoveVisibleEntity(ISeeingEntity entity) { activeVisibleEntities.Remove(entity); }
public static void AddVisibleEntity(ISeeingEntity entity) { activeVisibleEntities.Add(entity); }