Exemple #1
0
        /// <summary>
        /// Update the score and level text on scene.
        /// </summary>
        private void UpdateScoreAndLevelText()
        {
            OverallScoreStorage scoreAndLevel = new OverallScoreStorage();

            // Get the overallScoreStorage based on the curently active ability result scene
            switch (currentSceneName)
            {
            case SceneName.INHIBITION_RESULT_SCENE:
                scoreAndLevel = GetOverallScoreStorageForOneAbility(AbilityName.INHIBITION);
                break;

            case SceneName.OBJECT_RECOGNITION_RESULT_SCENE:
                scoreAndLevel = GetOverallScoreStorageForOneAbility(AbilityName.OBJECT_RECOGNITION);
                break;

            case SceneName.POINTING_RESULT_SCENE:
                scoreAndLevel = GetOverallScoreStorageForOneAbility(AbilityName.POINTING);
                break;

            case SceneName.SELECTIVE_VISUAL_RESULT_SCENE:
                scoreAndLevel = GetOverallScoreStorageForOneAbility(AbilityName.SELECTIVE_VISUAL);
                break;

            case SceneName.TIME_TO_CONTACT_RESULT_SCENE:
                scoreAndLevel = GetOverallScoreStorageForOneAbility(AbilityName.TIME_TO_CONTACT);
                break;

            case SceneName.VISUOSPATIAL_SKETCHPAD_RESULT_SCENE:
                scoreAndLevel = GetOverallScoreStorageForOneAbility(AbilityName.VISUOSPATIAL_SKETCHPAD);
                break;
            }
            // Set Text
            scoreValue.text = scoreAndLevel.Score.ToString();
            levelValue.text = scoreAndLevel.Level.ToString();

            RadialScoreRing radialScoreRing = GameObject.Find("RadialScoreRing").GetComponent <RadialScoreRing>();

            radialScoreRing.GetComponent <RadialScoreRing>().Score = scoreAndLevel.Score;
            radialScoreRing.BeginAnimation();
        }