public GameScene(IScenePusher scenePusher) { this.scenePusher = scenePusher; explosionHandle = DX.LoadSoundMem("resource/sound/explosion.mp3"); piHandle = DX.LoadSoundMem("resource/sound/pi.mp3"); }
public ResultScene(int time, IScenePusher scenePusher) { this.time = time; this.scenePusher = scenePusher; handle = DX.CreateFontToHandle(null, 30, -1, -1); }