public CanvasViewModel( ILogger logger, IScenePersistenceService scenePersistenceService, IPerformanceProfiler performanceProfiler, IScene2D scene, IBitmapSource bitmapSource, IDispatcherWrapper dispatcherWrapper) { _logger = logger; _scenePersistenceService = scenePersistenceService; _performanceProfiler = performanceProfiler; _scene = scene; _bitmapSource = bitmapSource; _dispatcherWrapper = dispatcherWrapper; }
public Scene3D(IScene2D scene2D) { _scene2D = scene2D; _scene2D.SetShift(new Vector2D(700, 350)); }