/* * public void ToggleLightsInScene() * { * if (_isLightInScene) RemoveLightsFromScene(); * else AddLightsToScene(); * } */ public void AddLightsToScene() { if (_isLightInScene) { return; } _scene.AddLight(_lightLeft); _scene.AddLight(_lightRight); _scene.AddLight(_lightUp); _scene.AddLight(_lightDown); _scene.AddLight(_lightBack); _scene.AddLight(_lightFront); _isLightInScene = true; }