public void Start(IScene scene) { m_scene = scene; m_udp = m_scene.GetSceneModule <LLUDP>(); if (m_udp != null) { // Register for the LLUDP chat packet m_udp.AddPacketHandler(PacketType.ChatFromViewer, ChatFromViewerHandler); // Register for the generic scene chat event m_scene.OnEntityChat += ChatHandler; // Register for the generic presence alert event m_scene.OnPresenceAlert += PresenceAlertHandler; // Add event callbacks for two interest list events that we define: typing and chat m_scene.AddInterestListHandler(VIEWER_TYPING, new InterestListEventHandler { PriorityCallback = TypingPrioritizer, SendCallback = SendTypingPackets }); m_scene.AddInterestListHandler(VIEWER_CHAT, new InterestListEventHandler { PriorityCallback = ChatPrioritizer, SendCallback = SendChatPackets }); } }
public void Start(IScene scene) { m_scene = scene; m_terrain = m_scene.GetSceneModule <ITerrain>(); if (m_terrain == null) { m_log.Error("LayerData requires an ITerrain module"); return; } m_udp = m_scene.GetSceneModule <LLUDP>(); if (m_udp != null) { m_udp.AddPacketHandler(PacketType.ModifyLand, ModifyLandHandler); m_scene.AddInterestListHandler(TERRAIN, new InterestListEventHandler { SendCallback = SendTerrainPacket }); m_scene.OnPresenceAdd += PresenceAddHandler; m_terrain.OnHeightmapChanged += HeightmapChangedHandler; m_terrain.OnHeightmapAreaChanged += HeightmapAreaChangedHandler; } }
public void Start(IScene scene) { m_scene = scene; m_udp = m_scene.GetSceneModule<LLUDP>(); if (m_udp != null) { m_scene.AddInterestListHandler(AVATAR_ANIMATION, new InterestListEventHandler { PriorityCallback = AnimationPrioritizer, SendCallback = SendAvatarAnimationPackets }); m_scene.AddInterestListHandler(VIEWER_EFFECT, new InterestListEventHandler { PriorityCallback = ViewerEffectPrioritizer, SendCallback = SendViewerEffectPackets }); m_udp.AddPacketHandler(PacketType.AgentAnimation, AgentAnimationHandler); m_udp.AddPacketHandler(PacketType.ViewerEffect, ViewerEffectHandler); m_scene.OnPresenceAdd += PresenceAddHandler; m_scene.OnSendPresenceAnimations += SendPresenceAnimationsHandler; } }
public void Start(IScene scene) { m_scene = scene; m_udp = m_scene.GetSceneModule<LLUDP>(); if (m_udp != null) { m_scene.AddInterestListHandler(PRELOAD_SOUND, new InterestListEventHandler { SendCallback = SendPreloadSoundsPacket }); } }
public void Start(IScene scene) { m_scene = scene; m_udp = m_scene.GetSceneModule <LLUDP>(); if (m_udp != null) { m_scene.AddInterestListHandler(PRELOAD_SOUND, new InterestListEventHandler { SendCallback = SendPreloadSoundsPacket }); } }
public void Start(IScene scene) { m_scene = scene; m_udp = m_scene.GetSceneModule <LLUDP>(); if (m_udp != null) { m_scene.AddInterestListHandler(AVATAR_ANIMATION, new InterestListEventHandler { PriorityCallback = AnimationPrioritizer, SendCallback = SendAvatarAnimationPackets }); m_scene.AddInterestListHandler(VIEWER_EFFECT, new InterestListEventHandler { PriorityCallback = ViewerEffectPrioritizer, SendCallback = SendViewerEffectPackets }); m_udp.AddPacketHandler(PacketType.AgentAnimation, AgentAnimationHandler); m_udp.AddPacketHandler(PacketType.ViewerEffect, ViewerEffectHandler); m_scene.OnPresenceAdd += PresenceAddHandler; m_scene.OnSendPresenceAnimations += SendPresenceAnimationsHandler; } }
public void Start(IScene scene) { m_scene = scene; m_userClient = m_scene.Simian.GetAppModule<IUserClient>(); m_inventoryClient = m_scene.Simian.GetAppModule<IInventoryClient>(); m_udp = m_scene.GetSceneModule<LLUDP>(); if (m_udp != null) { m_udp.AddPacketHandler(PacketType.AgentSetAppearance, AgentSetAppearanceHandler); m_udp.AddPacketHandler(PacketType.AgentWearablesRequest, AgentWearablesRequestHandler); m_udp.AddPacketHandler(PacketType.AgentIsNowWearing, AgentIsNowWearingHandler); m_udp.AddPacketHandler(PacketType.AgentCachedTexture, AgentCachedTextureHandler); m_scene.AddInterestListHandler(AVATAR_APPEARANCE, new InterestListEventHandler { PriorityCallback = AvatarAppearancePrioritizer, SendCallback = SendAvatarAppearancePackets }); m_scene.OnPresenceAdd += PresenceAddHandler; } }
public void Start(IScene scene) { m_scene = scene; m_userClient = m_scene.Simian.GetAppModule <IUserClient>(); m_inventoryClient = m_scene.Simian.GetAppModule <IInventoryClient>(); m_udp = m_scene.GetSceneModule <LLUDP>(); if (m_udp != null) { m_udp.AddPacketHandler(PacketType.AgentSetAppearance, AgentSetAppearanceHandler); m_udp.AddPacketHandler(PacketType.AgentWearablesRequest, AgentWearablesRequestHandler); m_udp.AddPacketHandler(PacketType.AgentIsNowWearing, AgentIsNowWearingHandler); m_udp.AddPacketHandler(PacketType.AgentCachedTexture, AgentCachedTextureHandler); m_scene.AddInterestListHandler(AVATAR_APPEARANCE, new InterestListEventHandler { PriorityCallback = AvatarAppearancePrioritizer, SendCallback = SendAvatarAppearancePackets }); m_scene.OnPresenceAdd += PresenceAddHandler; } }
public void Start(IScene scene) { m_scene = scene; m_terrain = m_scene.GetSceneModule<ITerrain>(); if (m_terrain == null) { m_log.Error("LayerData requires an ITerrain module"); return; } m_udp = m_scene.GetSceneModule<LLUDP>(); if (m_udp != null) { m_udp.AddPacketHandler(PacketType.ModifyLand, ModifyLandHandler); m_scene.AddInterestListHandler(TERRAIN, new InterestListEventHandler { SendCallback = SendTerrainPacket }); m_scene.OnPresenceAdd += PresenceAddHandler; m_terrain.OnHeightmapChanged += HeightmapChangedHandler; m_terrain.OnHeightmapAreaChanged += HeightmapAreaChangedHandler; } }
public void Start(IScene scene) { m_scene = scene; m_udp = m_scene.GetSceneModule<LLUDP>(); if (m_udp != null) { // Register for the LLUDP chat packet m_udp.AddPacketHandler(PacketType.ChatFromViewer, ChatFromViewerHandler); // Register for the generic scene chat event m_scene.OnEntityChat += ChatHandler; // Register for the generic presence alert event m_scene.OnPresenceAlert += PresenceAlertHandler; // Add event callbacks for two interest list events that we define: typing and chat m_scene.AddInterestListHandler(VIEWER_TYPING, new InterestListEventHandler { PriorityCallback = TypingPrioritizer, SendCallback = SendTypingPackets }); m_scene.AddInterestListHandler(VIEWER_CHAT, new InterestListEventHandler { PriorityCallback = ChatPrioritizer, SendCallback = SendChatPackets }); } }
public void Start(IScene scene) { m_scene = scene; m_primMesher = m_scene.GetSceneModule<IPrimMesher>(); if (m_primMesher == null) { m_log.Error("Objects requires an IPrimMesher"); return; } m_permissions = m_scene.GetSceneModule<LLPermissions>(); if (m_permissions == null) { m_log.Error("Objects requires LLPermissions"); return; } // Optional modules m_physics = m_scene.GetSceneModule<IPhysicsEngine>(); m_lslScriptEngine = m_scene.GetSceneModule<ILSLScriptEngine>(); m_inventory = m_scene.GetSceneModule<Inventory>(); // Collision handler if (m_physics != null && m_lslScriptEngine != null) { m_physics.OnEntityCollision += EntityCollisionHandler; } m_udp = m_scene.GetSceneModule<LLUDP>(); if (m_udp != null) { m_udp.AddPacketHandler(PacketType.ObjectAdd, ObjectAddHandler); m_udp.AddPacketHandler(PacketType.ObjectAttach, ObjectAttachHandler); m_udp.AddPacketHandler(PacketType.ObjectDrop, ObjectDropHandler); m_udp.AddPacketHandler(PacketType.ObjectDuplicate, ObjectDuplicateHandler); m_udp.AddPacketHandler(PacketType.ObjectName, ObjectNameHandler); m_udp.AddPacketHandler(PacketType.ObjectSelect, ObjectSelectHandler); m_udp.AddPacketHandler(PacketType.ObjectDeselect, ObjectDeselectHandler); m_udp.AddPacketHandler(PacketType.ObjectGrab, ObjectGrabHandler); m_udp.AddPacketHandler(PacketType.ObjectGrabUpdate, ObjectGrabUpdateHandler); m_udp.AddPacketHandler(PacketType.ObjectDeGrab, ObjectDeGrabHandler); m_udp.AddPacketHandler(PacketType.ObjectLink, ObjectLinkHandler); m_udp.AddPacketHandler(PacketType.ObjectDelink, ObjectDelinkHandler); m_udp.AddPacketHandler(PacketType.ObjectShape, ObjectShapeHandler); m_udp.AddPacketHandler(PacketType.ObjectFlagUpdate, ObjectFlagUpdateHandler); m_udp.AddPacketHandler(PacketType.ObjectExtraParams, ObjectExtraParamsHandler); m_udp.AddPacketHandler(PacketType.ObjectImage, ObjectImageHandler); m_udp.AddPacketHandler(PacketType.ObjectPermissions, ObjectPermissionsHandler); m_udp.AddPacketHandler(PacketType.Undo, UndoHandler); m_udp.AddPacketHandler(PacketType.Redo, RedoHandler); m_udp.AddPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjectUpdateHandler); m_udp.AddPacketHandler(PacketType.RequestObjectPropertiesFamily, RequestObjectPropertiesFamilyHandler); m_scene.AddInterestListHandler(OBJECT_UPDATE, new InterestListEventHandler { CombineCallback = ObjectUpdateCombiner, SendCallback = SendEntityPackets }); m_scene.AddInterestListHandler(OBJECT_REMOVE, new InterestListEventHandler { CombineCallback = ObjectUpdateCombiner, SendCallback = SendKillPacket }); m_scene.OnEntityAddOrUpdate += EntityAddOrUpdateHandler; m_scene.OnEntityRemove += EntityRemoveHandler; m_scene.OnPresenceAdd += PresenceAddHandler; } m_proxyPrim = new Primitive(); m_proxyPrim.PrimData = ObjectManager.BuildBasicShape(PrimType.Box); }