private void HandleCameraKick(CameraKickEvent args)
    {
        if (!EntityManager.TryGetComponent(args.Euid, out CameraRecoilComponent recoil))
        {
            _log.Warning($"Received a kick for euid {args.Euid}, but it is missing required components.");
            return;
        }

        if (!float.IsFinite(args.Recoil.X) || !float.IsFinite(args.Recoil.Y))
        {
            _log.Error($"CameraRecoilComponent on entity {recoil.Owner} passed a NaN recoil value. Ignoring.");
            return;
        }

        // Use really bad math to "dampen" kicks when we're already kicked.
        var existing = recoil.CurrentKick.Length;
        var dampen   = existing / KickMagnitudeMax;

        recoil.CurrentKick += args.Recoil * (1 - dampen);

        if (recoil.CurrentKick.Length > KickMagnitudeMax)
        {
            recoil.CurrentKick = recoil.CurrentKick.Normalized * KickMagnitudeMax;
        }

        recoil.LastKickTime = 0;
    }
            public void Warning(string message, params object[] args)
            {
                if (Level > LogLevel.Warning)
                {
                    return;
                }

                _sawmill.Warning(message, args);
            }
Exemple #3
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        private void OnConstructionInit(EntityUid uid, ConstructionComponent construction, ComponentInit args)
        {
            if (GetCurrentGraph(uid, construction) is not {
            } graph)
            {
                _sawmill.Warning($"Prototype {EntityManager.GetComponent<MetaDataComponent>(construction.Owner).EntityPrototype?.ID}'s construction component has an invalid graph specified.");
                return;
            }

            if (GetNodeFromGraph(graph, construction.Node) is not {
            } node)
            {
                _sawmill.Warning($"Prototype {EntityManager.GetComponent<MetaDataComponent>(construction.Owner).EntityPrototype?.ID}'s construction component has an invalid node specified.");
                return;
            }

            ConstructionGraphEdge?edge = null;

            if (construction.EdgeIndex is {} edgeIndex)
            {
                if (GetEdgeFromNode(node, edgeIndex) is not {
                } currentEdge)
                {
                    _sawmill.Warning($"Prototype {EntityManager.GetComponent<MetaDataComponent>(construction.Owner).EntityPrototype?.ID}'s construction component has an invalid edge index specified.");
                    return;
                }

                edge = currentEdge;
            }

            if (construction.TargetNode is {} targetNodeId)
            {
                if (GetNodeFromGraph(graph, targetNodeId) is not {
                } targetNode)
                {
                    _sawmill.Warning($"Prototype {EntityManager.GetComponent<MetaDataComponent>(construction.Owner).EntityPrototype?.ID}'s construction component has an invalid target node specified.");
                    return;
                }

                UpdatePathfinding(uid, graph, node, targetNode, edge, construction);
            }
        }
Exemple #4
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            private void CheckPathCasing(ResourcePath path)
            {
                if (!_checkCasing)
                {
                    return;
                }

                // Run this inside the thread pool due to overhead.
                Task.Run(() =>
                {
                    var prevPath = GetPath(ResourcePath.Root);
                    var diskPath = ResourcePath.Root;
                    var mismatch = false;
                    foreach (var segment in path.EnumerateSegments())
                    {
                        var prevDir = new DirectoryInfo(prevPath);
                        var found   = false;
                        foreach (var info in prevDir.EnumerateFileSystemInfos())
                        {
                            if (!string.Equals(info.Name, segment, StringComparison.InvariantCultureIgnoreCase))
                            {
                                // Not the dir info for this path segment, ignore it.
                                continue;
                            }

                            if (!string.Equals(info.Name, segment, StringComparison.InvariantCulture))
                            {
                                // Segments match insensitively but not the other way around. Bad.
                                mismatch = true;
                            }

                            diskPath /= info.Name;
                            prevPath  = Path.Combine(prevPath, info.Name);
                            found     = true;
                            break;
                        }

                        if (!found)
                        {
                            // File doesn't exist. Let somebody else throw the exception.
                            return;
                        }
                    }

                    if (mismatch)
                    {
                        _sawmill.Warning("Path '{0}' has mismatching case from file on disk ('{1}'). " +
                                         "This can cause loading failures on certain file system configurations " +
                                         "and should be corrected.", path, diskPath);
                    }
                });
            }
        /// <summary>
        /// Inform the server that the client has a complete copy of the
        /// mapping, and alert other code that the handshake is over.
        /// </summary>
        /// <seealso cref="ClientHandshakeComplete"/>
        /// <seealso cref="NetworkInitialize"/>
        private void OnClientCompleteHandshake(INetManager net, INetChannel channel)
        {
            LogSzr.Debug("Letting server know we're good to go.");
            var handshake = net.CreateNetMessage <MsgMapStrClientHandshake>();

            handshake.NeedsStrings = false;
            channel.SendMessage(handshake);

            if (ClientHandshakeComplete == null)
            {
                LogSzr.Warning("There's no handler attached to ClientHandshakeComplete.");
            }

            ClientHandshakeComplete?.Invoke();
        }
        /// <summary>
        ///     Loads groups from the yaml file. Existing groups will not be overwritten.
        ///     Call Clear() if you want to empty the container first.
        /// </summary>
        public void LoadGroups()
        {
            if (_resMan.UserData.Exists(_groupPath))
            {
                _logger.Info($"Loading permGroups from UserData: {_groupPath}");
                var file = _resMan.UserData.Open(_groupPath, FileMode.Open);
                LoadGroupYamlStream(file);
                return;
            }

            if (_resMan.TryContentFileRead(_groupPath, out var memoryStream))
            {
                _logger.Info($"Loading permGroups from content: {_groupPath}");
                LoadGroupYamlStream(memoryStream);
                return;
            }

            _logger.Warning($"Permission group file not found: {_groupPath}");
        }
            public void Warning(string message, params object[] args)
            {
                if (Level > LogLevel.Warning)
                {
                    return;
                }

                if (message == "Tried to close a already closed pipe.")
                {
                    if (_successfullyConnected)
                    {
                        _successfullyConnected = false;
                    }
                    else
                    {
                        return;
                    }
                }

                _sawmill.Warning(message, args);
            }
Exemple #8
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        private void InitOpenGL()
        {
            var vendor   = GL.GetString(StringName.Vendor);
            var renderer = GL.GetString(StringName.Renderer);
            var version  = GL.GetString(StringName.Version);
            var major    = GL.GetInteger(GetPName.MajorVersion);
            var minor    = GL.GetInteger(GetPName.MinorVersion);

            _sawmillOgl.Debug("OpenGL Vendor: {0}", vendor);
            _sawmillOgl.Debug("OpenGL Renderer: {0}", renderer);
            _sawmillOgl.Debug("OpenGL Version: {0}", version);

            var overrideVersion = ParseGLOverrideVersion();

            if (overrideVersion != null)
            {
                (major, minor) = overrideVersion.Value;
                _sawmillOgl.Debug("OVERRIDING detected GL version to: {0}.{1}", major, minor);
            }

            DetectOpenGLFeatures(major, minor);
            SetupDebugCallback();

            LoadVendorSettings(vendor, renderer, version);

            var glVersion = new OpenGLVersion((byte)major, (byte)minor, _isGLES, _isCore);

            DebugInfo = new ClydeDebugInfo(glVersion, renderer, vendor, version, overrideVersion != null);

            GL.Enable(EnableCap.Blend);
            if (_hasGLSrgb)
            {
                GL.Enable(EnableCap.FramebufferSrgb);
                CheckGlError();
            }
            if (_hasGLPrimitiveRestart)
            {
                GL.Enable(EnableCap.PrimitiveRestart);
                CheckGlError();
                GL.PrimitiveRestartIndex(PrimitiveRestartIndex);
                CheckGlError();
            }
            if (!HasGLAnyVertexArrayObjects)
            {
                _sawmillOgl.Warning("NO VERTEX ARRAY OBJECTS! Things will probably go terribly, terribly wrong (no fallback path yet)");
            }

            ResetBlendFunc();

            CheckGlError();

            // Primitive Restart's presence or lack thereof changes the amount of required memory.
            InitRenderingBatchBuffers();

            _sawmillOgl.Debug("Loading stock textures...");

            LoadStockTextures();

            _sawmillOgl.Debug("Loading stock shaders...");

            LoadStockShaders();

            _sawmillOgl.Debug("Creating various GL objects...");

            CreateMiscGLObjects();

            _sawmillOgl.Debug("Setting up RenderHandle...");

            _renderHandle = new RenderHandle(this);

            _sawmillOgl.Debug("Setting viewport and rendering splash...");

            GL.Viewport(0, 0, ScreenSize.X, ScreenSize.Y);
            CheckGlError();

            // Quickly do a render with _drawingSplash = true so the screen isn't blank.
            Render();
        }