public void InterctionEvent(FullBodyBipedEffector effectorType, InteractionObject interactionObject, InteractionObject.InteractionEvent interactionEvent) { Debug.Log(interactionEvent.time); }
public void InterctionEvent(FullBodyBipedEffector effectorType, InteractionObject interactionObject, InteractionObject.InteractionEvent interactionEvent) { Debug.Log(interactionEvent.time); //m_doorAnimator.SetBool("OpenDoor", true); }