public RenderState Get(string worldname) { var result = _reader.Get(worldname); if (result != null && result.Success) { return(RenderState.Complete); } if (_queue.Active != null && _queue.Active.Worldname == worldname) { return(RenderState.Active); } var queueItem = _queue.PeakAll().FirstOrDefault(x => x.Worldname == worldname); if (queueItem != null) { var length = _queue.PeakAll().Count(); var position = _queue.PeakAll().Count(x => x.Priority <= queueItem.Priority); return(RenderState.InQueue(position, length)); } return(RenderState.None); }
public IActionResult RenderJobs() { var viewmodel = new AdminRenderJobsViewModel(); viewmodel.Results = _mapRenderer.GetResults(); viewmodel.Jobs = _renderQueue.PeakAll(); viewmodel.Active = _renderQueue.Active; return(View(viewmodel)); }
public IEnumerable <RenderJob> GetJobs() => _queue.PeakAll();