public void CreateJob(string worldname) { var priority = _prioritizer.Prioritize(worldname); var job = new RenderJob(worldname); job.Priority = priority; _queue.Enqueue(job); }
public void CreateJob(string worldname) { var priority = _prioritizer.Prioritize(worldname); var job = new RenderJob(worldname); job.Priority = priority; _queue.Enqueue(job); }