private void DrawTile(int value, int x, int y, IRenderEngine renderEngine) { Color color = Color.White; if (value == EMPTY_TILE) color = Color.White; else if (value == POWERUP_TILE) color = Color.Green; else if (value == WALL_TILE) color = Color.Blue; renderEngine.Draw(x, y, value.ToString(), color); }
public void Draw() { RenderEngine.Draw(name); }
public void Draw(IRenderEngine renderEngine) { renderEngine.Draw(x, y, "Score: " + score, Color.Green); }
public void Draw(IRenderEngine renderEngine) { renderEngine.Draw(X, Y, Texture, Color); }