protected override void SetupChart() { _data = DataService.GetUnitCostData(); this.flexChart1.Header.Content = "Relationship between Production and Cost"; this.flexChart1.Header.Style.Font = StyleInfo.ChartHeaderFont; this.flexChart1.Binding = "Cost"; this.flexChart1.BindingX = "Units"; this.flexChart1.DataSource = _data; this.flexChart1.ChartType = ChartType.LineSymbols; this.flexChart1.Series.Add(new Series() { Name = "Cost" }); this.flexChart1.AxisX.Title = "Quantity"; this.flexChart1.AxisY.Title = "Per Unit Cost"; this.flexChart1.AxisY.TitleStyle.Font = this.flexChart1.AxisX.TitleStyle.Font = StyleInfo.AxisTitleFont; this.flexChart1.Rendering += (s, e) => { if (_renderEngine == null) { _renderEngine = e.Engine; SetupAnnotations(); } }; }
public void Dispose() { if (_dc != null) { ((IDisposable)_dc).Dispose(); _dc = null; } if (_timeline != null) { _timeline.Dispose(); _timeline = null; } if (_renderEngine != null) { Marshal.ReleaseComObject(_renderEngine); _renderEngine = null; } if (_mediaControl != null) { Marshal.ReleaseComObject(_mediaControl); _mediaControl = null; } if (_graph != null) { Marshal.ReleaseComObject(_graph); _graph = null; } }
public MinecraftClient(ClientOptions options, int width = 960, int height = 540) { _window = new GameWindow( width, height, GraphicsMode.Default, "SquidCraft", GameWindowFlags.Default, DisplayDevice.Default, 3, 3, GraphicsContextFlags.Debug ); _assetManager = new AssetManager(options.AssetDir, options.AssetIndex); _audioManager = new AudioManager(); _renderEngine = new RenderEngine(_assetManager); _i18NManager = new I18NManager(_assetManager); _inputManager = new InputManager(); _camera = new Camera(Vector3.Zero, Rotation.Zero); _playerController = new FlyAroundController( _camera, _inputManager ); _window.CursorVisible = false; _window.CursorGrabbed = true; }
/// <summary> /// Draws the element's shape using specified <b>IRenderEngine</b> /// object. /// <seealso cref="Draw"/> /// </summary> /// <param name="engine"> /// The <see cref="IRenderEngine"/> object that provides the rendering /// infrastructure. /// </param> protected override void DrawShape(IRenderEngine engine) { base.DrawShape(engine); MeasurementUnit rowHeight = RowHeight; Size2D rowSize = new Size2D(Width, RowHeight); MeasurementUnit bottom = Location.Y.AddValue(Height); MeasurementUnit midPoint = Location.Y.AddValue(rowHeight); Rendering.DrawLine(engine, new Point2D(base.Location.X, midPoint), new Point2D(base.Location.X.AddValue(Width), midPoint)); Point2D lefTop = Location; engine.Graphics.TextProperties.HorizontalAlignment = StringAlignment.Center; Rendering.DrawString(engine, schema.Name, new Rectangle2D(lefTop, rowSize)); lefTop.Y = lefTop.Y.AddValue(rowHeight); foreach (ColumnSchema column in schema.Columns) { engine.Graphics.TextProperties.HorizontalAlignment = StringAlignment.Near; Rendering.DrawString(engine, column.Name, new Rectangle2D(lefTop, rowSize)); lefTop.Y = lefTop.Y.AddValue(rowHeight); if (lefTop.Y > bottom) { break; } } //ElementLine line = new ElementLine(); //line.Size = Width; }
public void get_Renderer_Uniscribe() { using (var control = new Form()) using (var gm = new GraphicsManager(control)) using (var reFactory = new RenderEngineFactory()) { gm.Init(1.0f); try { var wsManager = new WritingSystemManager(); CoreWritingSystemDefinition ws = wsManager.Set("en-US"); var chrp = new LgCharRenderProps { ws = ws.Handle, szFaceName = new ushort[32] }; MarshalEx.StringToUShort("Arial", chrp.szFaceName); gm.VwGraphics.SetupGraphics(ref chrp); IRenderEngine engine = reFactory.get_Renderer(ws, gm.VwGraphics); Assert.IsNotNull(engine); Assert.AreSame(wsManager, engine.WritingSystemFactory); Assert.IsInstanceOf(typeof(UniscribeEngine), engine); wsManager.Save(); } finally { gm.Uninit(); } } }
public DOM_Renderer() { gameRenderer = this; document = HtmlContext.document; window = HtmlContext.window; Game.Renderer = this; }
/// <summary> /// Release resources used by the class. /// </summary> /// <remarks>May fire events, so do not call from Form.Dispose().</remarks> public void Dispose() { GC.SuppressFinalize(this); this.ThreadFinished -= new EventHandler(DESCombine_ThreadFinished); if (m_Video != null) { m_Video.Dispose(); m_Video = null; } if (m_Audio != null) { m_Audio.Dispose(); m_Audio = null; } if (m_pTimeline != null) { Marshal.ReleaseComObject(m_pTimeline); m_pTimeline = null; } if (m_pRenderEngine != null) { Marshal.ReleaseComObject(m_pRenderEngine); m_pRenderEngine = null; } #if DEBUG if (m_rot != null) { m_rot.Dispose(); m_rot = null; } #endif if (m_pControl != null) { m_pControl.Stop(); m_pControl = null; } if (m_pGraph != null) { // End event thread. int hr = ((IMediaEventSink)this.m_pGraph).Notify(EventCode.UserAbort, IntPtr.Zero, IntPtr.Zero); DsError.ThrowExceptionForHR(hr); while (!threadCompleted) { Thread.Sleep(2); } Marshal.ReleaseComObject(m_pGraph); m_pGraph = null; } // No point in calling us from the Finalizer, we're already gone GC.SuppressFinalize(this); }
public void Draw(IRenderEngine renderEngine) { Head.Draw(renderEngine); foreach (var part in tail) { part.Value.Draw(renderEngine); } }
public void get_RendererFromChrp_Graphite() { using (GraphicsManager gm = new GraphicsManager(new Form())) { gm.Init(1.0f); try { var wsManager = new PalasoWritingSystemManager(); // by default Graphite is disabled IWritingSystem ws = wsManager.Set("en-US"); var chrp = new LgCharRenderProps { ws = ws.Handle, szFaceName = new ushort[32] }; MarshalEx.StringToUShort("Charis SIL", chrp.szFaceName); IRenderEngine engine = wsManager.get_RendererFromChrp(gm.VwGraphics, ref chrp); Assert.IsNotNull(engine); Assert.AreSame(wsManager, engine.WritingSystemFactory); Assert.IsInstanceOf(typeof(UniscribeEngine), engine); ws.IsGraphiteEnabled = true; engine = wsManager.get_RendererFromChrp(gm.VwGraphics, ref chrp); Assert.IsNotNull(engine); Assert.AreSame(wsManager, engine.WritingSystemFactory); Assert.IsInstanceOf(typeof(FwGrEngine), engine); wsManager.Save(); } finally { gm.Uninit(); } } }
/// <summary> /// Returns an engine to the pool so it can be reused /// </summary> /// <param name="engine">Engine to return</param> public virtual void ReturnEngine(IRenderEngine engine) { if (!_disposed) { _pool.ReturnEngineToPool(engine); } }
protected AbstractRenderer(ITimeline timeline) { if (timeline == null) { throw new ArgumentNullException(TimelineParameterName); } _timeline = timeline; int hr = 0; // create the render engine _renderEngine = (IRenderEngine) new RenderEngine(); _cleanup.Add(_renderEngine); // tell the render engine about the timeline it should use hr = _renderEngine.SetTimelineObject(_timeline.DesTimeline); DESError.ThrowExceptionForHR(hr); // connect up the front end hr = _renderEngine.ConnectFrontEnd(); DESError.ThrowExceptionForHR(hr); // Get the filtergraph - used all over the place hr = _renderEngine.GetFilterGraph(out _graph); _cleanup.Add(Graph); DESError.ThrowExceptionForHR(hr); // find the first (and usually last) audio and video group, we use these // when rendering to track progress _firstAudioGroup = _timeline.FindFirstGroupOfType(GroupType.Audio); _firstVideoGroup = _timeline.FindFirstGroupOfType(GroupType.Video); }
protected virtual void DisposeRenderer(bool disposing) { if (disposing) { if (_cleanup != null) { (_cleanup).Dispose(); _cleanup = null; } if (_timeline != null) { _timeline.Dispose(); _timeline = null; } } if (_renderEngine != null) { Marshal.ReleaseComObject(_renderEngine); _renderEngine = null; } if (_mediaControl != null) { Marshal.ReleaseComObject(_mediaControl); _mediaControl = null; } if (Graph != null) { Marshal.ReleaseComObject(Graph); _graph = null; } }
public RenderManager(ILayoutBuilder layoutBuilder) { RenderEngineBuilder = new RenderEngineBuilder(); LayoutBuilder = layoutBuilder; m_RenderEngine = RenderEngineBuilder.CreateNewRenderEngine(); }
public RenderManager(IRenderEngine engine, ILayoutBuilder layoutBuilder) { _renderEngine = engine; _pixelTracker = new PixelTracker(); _powerState = PowerState.On; _layoutBuilder = layoutBuilder; }
public ModelOrientationControl(IRenderEngine renderPlugin, WindowManager wm) { InitializeComponent(); this.wm = wm; this.renderPlugin = renderPlugin; engine = renderPlugin as RayCaster; }
public GameProcessor(IPlayer playerA, IPlayer playerB, IRenderEngine renderEngine) { GameLogic = new GameLogic(); PlayerA = playerA; PlayerB = playerB; RenderEngine = renderEngine; GameLogic.TurnSucceed += (sender, eventArgs) => { RenderEngine.RenderFiled(Field); }; }
public double Render(object row, IRenderEngine engine, double XOffset, double YOffset, Style DefaultStyle, Dictionary <string, double> aggregatedValues) { Pen penUsed = Pen ?? DefaultStyle.Pen; engine.DrawLine(penUsed, XLeft + XOffset, YBottom + YOffset, XRight + XOffset, YTop + YOffset); return(0); }
public PluginManager(IRenderEngine engine, IPluginLayoutBuilder layoutBuilder) { _renderEngine = engine; _layoutBuilder = layoutBuilder; _plugins = new List <BasePlugin>(); RegisterPlugins(); }
private void FlexChart_Rendering(object sender, RenderEventArgs e) { if (_engine == null) { _engine = e.Engine; SetupAttotations(); } }
// ------------------------------------------------------------------------------------------------------------ public GraphismVAS2015_0(IRenderEngine renderEngine, IComputerVisionManager cvManager) { OutputControllerFactory = new InfoActionsGeneratorFactoryVAS0(); // Generadores de acciones OutputServicesControllerFactory = new InfoStateControllerFactoryVAS0(renderEngine, cvManager); // Controlador de servicios adicionales GraphicControllerOutputFactory = new GraphicControllerOutputFactoryVAS0(); // Generadores de animaciones TimerServices.StartTimerServices(); }
private void Config() { m_ixd = (IXml2Dex) new Xml2Dex(); m_pTimeline = (IAMTimeline) new AMTimeline(); IRenderEngine ire = (IRenderEngine) new RenderEngine(); m_ifg = (IFilterGraph) new FilterGraph(); ire.SetFilterGraph((IGraphBuilder)m_ifg); }
public void Draw(IRenderEngine renderEngine) { for (int i = 0; i <= grid.GetUpperBound(0); i++) { for (int j = 0; j <= grid.GetUpperBound(1); j++) { int value = grid[i, j]; DrawTile(value, i, j, renderEngine); } } }
private void FlexChart1_Rendered(object sender, RenderEventArgs e) { if (_engine == null) { _engine = e.Engine; SetupAnnotations(); flexChart1.Invalidate(); } }
void DrawAlarmZone(FlexChart chart, IRenderEngine engine, double xmin, double ymin, double xmax, double ymax, Color fill) { var pt1 = chart.DataToPoint(new PointF((float)xmin, (float)ymin)); var pt2 = chart.DataToPoint(new PointF((float)xmax, (float)ymax)); engine.SetFill(new SolidBrush(fill)); engine.SetStroke(new SolidBrush(Color.Transparent)); engine.DrawRect(Math.Min(pt1.X, pt2.X), Math.Min(pt1.Y, pt2.Y), Math.Abs(pt2.X - pt1.X), Math.Abs(pt2.Y - pt1.Y)); }
public double Render(object row, IRenderEngine engine, double XOffset, double YOffset, Style DefaultStyle, Dictionary <string, double> aggregatedValues) { Pen penUsed = Pen ?? DefaultStyle.Pen; Brush brushUsed = Brush ?? DefaultStyle.BrushForRectangles; engine.DrawRectangle(penUsed, brushUsed, XLeft + XOffset, YTop + YOffset, XRight - XLeft, YBottom - YTop); return(0); }
public void Upload(GpuTexture Owner, IRenderEngine Engine) { Handle = Engine.Create_Texture(Data.Span, Owner.Size, Format); if (!GpuTexture.PERSIST_IMAGE_DATA) { // Clear the pixel data from memory to minimize RAM usage Data = null; } }
public DebugController(Context context, KinectUser user, IRenderEngine renderEngine) { _DepthGenerator = new DepthGenerator(context); this.User = user; this.RenderEngine = renderEngine; _DebugLines = new Dictionary<SkeletonJoint, ILine>(); }
public double Render(object row, IRenderEngine engine, double XOffset, double YOffset, Style DefaultStyle, Dictionary <string, double> aggregatedValues) { Style usedStyle = Style ?? DefaultStyle; double yBottomUsed = YBottom != -1 ? YBottom : YTop + usedStyle.Font.SizeInPoints; engine.DrawString(Text, usedStyle, XOffset + XLeft, YOffset + YTop, XRight - XLeft, yBottomUsed - YTop, Alignment); return(0); }
private void SetupRenderEngine(IRenderEngine renderEngine) { renderEngine.WritingSystemFactory = WritingSystemManager; var palasoWsManager = WritingSystemManager as PalasoWritingSystemManager; if (palasoWsManager != null) { palasoWsManager.RegisterRenderEngine(renderEngine); } }
public void SetRenderEngine(IRenderEngine renderEngine) { RenderEngine = renderEngine; DeviceCreated += RenderEngine.OnDeviceCreated; DeviceDestroyed += RenderEngine.OnDeviceDestroyed; DeviceLost += RenderEngine.OnDeviceLost; DeviceReset += RenderEngine.OnDeviceReset; MainLoop += RenderEngine.OnMainLoop; }
/// ------------------------------------------------------------------------------------ /// <summary> /// Setups the font features. /// </summary> /// ------------------------------------------------------------------------------------ public void SetupFontFeatures() { CheckDisposed(); if (string.IsNullOrEmpty(m_fontName)) { Enabled = false; m_isGraphiteFont = false; return; } using (var hdg = new HoldDummyGraphics(m_fontName, false, false, this)) { IRenderEngine renderer = GraphiteEngineClass.Create(); renderer.InitRenderer(hdg.m_vwGraphics, m_fontFeatures); // check if the font is a valid Graphite font if (!renderer.FontIsValid) { m_isGraphiteFont = false; Enabled = false; return; } renderer.WritingSystemFactory = m_wsf; m_isGraphiteFont = true; m_featureEngine = renderer as IRenderingFeatures; if (m_featureEngine == null) { Enabled = false; return; } int cfid; m_featureEngine.GetFeatureIDs(0, null, out cfid); if (cfid == 0) { Enabled = false; return; } if (cfid == 1) { // What if it's the dummy built-in graphite feature that we ignore? // Get the list of features (only 1). using (ArrayPtr idsM = MarshalEx.ArrayToNative <int>(cfid)) { m_featureEngine.GetFeatureIDs(cfid, idsM, out cfid); int [] ids = MarshalEx.NativeToArray <int>(idsM, cfid); if (ids[0] == kGrLangFeature) { Enabled = false; return; } } } Enabled = true; } }
public ModelGeneratorFacade( ITemplateOutputEngine templateOutputEngine, IRenderEngine renderEngine, IDataProviderFactory dataProviderFactory, ILoggerFactory loggerFactory ) : base(loggerFactory) { _dataProviderFactory = dataProviderFactory; _templateOutputEngine = templateOutputEngine; _renderEngine = renderEngine; }
public double Render(object row, IRenderEngine engine, double XOffset, double YOffset, Style DefaultStyle, Dictionary <string, double> aggregatedValues) { Image image; if (!string.IsNullOrEmpty(ImageFileName)) { image = Image.FromFile(ImageFileName); } else if (!string.IsNullOrEmpty(ImageFileNameInRow)) { object fileName = row.GetType().GetProperty(ImageFileNameInRow).GetValue(row); if (fileName == null) { return(0); } image = Image.FromFile(fileName.ToString()); } else if (!string.IsNullOrEmpty(ImageArrayInRow)) { object imageArray = row.GetType().GetProperty(ImageArrayInRow).GetValue(row); if (imageArray == null) { return(0); } image = Image.FromStream(new MemoryStream((byte[])imageArray)); } else { return(0); //no image provided } double width = 0; // XRight-XLeft; double height = 0; // YTop-YBottom; if (XRight == 0 && YBottom == 0) { width = image.Width; height = image.Height; } else if (XRight == 0) { height = YBottom - YTop; width = image.Width * (height) / image.Height; } else { width = XRight - XLeft; height = image.Height * (width) / image.Width; } engine.DrawImage(image, XLeft + XOffset, YTop + YOffset, width, height); return(0); }
public void SetRenderEngine(IRenderEngine renderEngine) { RenderEngine = renderEngine; DeviceCreated += new EventHandler(RenderEngine.OnDeviceCreated); DeviceDestroyed += new EventHandler(RenderEngine.OnDeviceDestroyed); DeviceLost += new EventHandler(RenderEngine.OnDeviceLost); DeviceReset += new EventHandler(RenderEngine.OnDeviceReset); MainLoop += new EventHandler(RenderEngine.OnMainLoop); return; }
public double Render(object row, IRenderEngine engine, double XOffset, double YOffset, Style defaultStyle) { if (!string.IsNullOrEmpty(ID) && IsVisible != null) { if (!IsVisible(ID, row)) { return(0); } } Style styleUsed = DefaultStyle; if (!string.IsNullOrEmpty(ID) && Styler != null) { styleUsed = Styler(ID, row); } double growth = 0; double previousYTop = -1; double growthForThisLine = 0; foreach (IReportObject reportObject in ReportObjects) { if (!string.IsNullOrEmpty(reportObject.ID) && IsVisible != null) { if (!IsVisible(reportObject.ID, row)) { return(0); } } if (!string.IsNullOrEmpty(reportObject.ID) && Styler != null) { styleUsed = Styler(reportObject.ID, row); } if (reportObject.YTop != previousYTop) { growth += growthForThisLine; YOffset += growthForThisLine; growthForThisLine = 0; } double growthForThisObject = reportObject.Render(row, engine, XOffset, YOffset, styleUsed ?? defaultStyle, aggregatedValues); growthForThisLine = Math.Max(growthForThisLine, growthForThisObject); previousYTop = reportObject.YTop; } return(growth + growthForThisLine); }
internal MockWsEngine MakeMockEngine(int ws, string id, IRenderEngine renderer) { var result = new MockWsEngine() { RenderEngine = renderer }; m_IcuWs[id] = ws; m_WsIcu[ws] = id; m_wsToEngine[ws] = result; return(result); }
private void DrawTile(int value, int x, int y, IRenderEngine renderEngine) { Color color = Color.White; if (value == EMPTY_TILE) color = Color.White; else if (value == POWERUP_TILE) color = Color.Green; else if (value == WALL_TILE) color = Color.Blue; renderEngine.Draw(x, y, value.ToString(), color); }
public void setup( GLControl glControl, IRenderEngine engine ) { this.engine = engine; this.glControl = glControl; RayCaster raycaster = engine as RayCaster; if ( raycaster != null ) { dispatcherTimer.Tick += new EventHandler( this.animate ); dispatcherTimer.Interval = new TimeSpan( 500000 ); dispatcherTimer.Start(); } }
public SnakeGame(IRenderEngine renderEngine) { this.renderEngine = renderEngine; collisionManager = new CollisionManager(); inputMapper = new InputMapper(); score = new Score(0, 12); gameState = 1; grid = new Grid(new int[,] { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } }); snake = new Snake(4, 4, 4, 1, 0); grid.AddRandomPowerUp(snake.GetPositions()); }
/// <summary> /// Get the engine used to render text with the specified properties. At present only /// font, bold, and italic properties are significant. /// Font name may be '<default serif>' which produces a renderer suitable for the default /// serif font. /// </summary> /// <param name="vg"></param> /// <returns></returns> public IRenderEngine get_Renderer(IVwGraphics vg) { lock (m_syncRoot) { LgCharRenderProps chrp = vg.FontCharProperties; string fontName = MarshalEx.UShortToString(chrp.szFaceName); Tuple<string, bool, bool> key = Tuple.Create(fontName, chrp.ttvBold == (int) FwTextToggleVal.kttvForceOn, chrp.ttvItalic == (int) FwTextToggleVal.kttvForceOn); IRenderEngine renderEngine; if (m_renderEngines.TryGetValue(key, out renderEngine)) return renderEngine; Tuple<string, bool, bool> key2 = null; string realFontName; if (TryGetRealFontName(fontName, out realFontName)) { MarshalEx.StringToUShort(realFontName, chrp.szFaceName); vg.SetupGraphics(ref chrp); key2 = Tuple.Create(realFontName, key.Item2, key.Item3); if (m_renderEngines.TryGetValue(key2, out renderEngine)) { m_renderEngines[key] = renderEngine; return renderEngine; } } else { realFontName = fontName; } bool graphiteFont = false; if (m_isGraphiteEnabled) { renderEngine = GraphiteEngineClass.Create(); string fontFeatures = null; if (realFontName == DefaultFontName) fontFeatures = DefaultFontFeatures; renderEngine.InitRenderer(vg, fontFeatures); // check if the font is a valid Graphite font if (renderEngine.FontIsValid) { SetupRenderEngine(renderEngine); graphiteFont = true; } } if (!graphiteFont) { if (!MiscUtils.IsUnix) { if (m_uniscribeEngine == null) { m_uniscribeEngine = UniscribeEngineClass.Create(); m_uniscribeEngine.InitRenderer(vg, null); SetupRenderEngine(m_uniscribeEngine); } renderEngine = m_uniscribeEngine; } else { // default to the UniscribeEngine unless ROMAN environment variable is set. if (Environment.GetEnvironmentVariable("ROMAN") == null) renderEngine = UniscribeEngineClass.Create(); else renderEngine = RomRenderEngineClass.Create(); renderEngine.InitRenderer(vg, null); SetupRenderEngine(renderEngine); } } m_renderEngines[key] = renderEngine; if (key2 != null) m_renderEngines[key2] = renderEngine; return renderEngine; } }
protected AbstractRenderer(ITimeline timeline) { if (timeline == null) throw new ArgumentNullException(TimelineParameterName); _timeline = timeline; int hr = 0; // create the render engine _renderEngine = (IRenderEngine) new RenderEngine(); _cleanup.Add(_renderEngine); // tell the render engine about the timeline it should use hr = _renderEngine.SetTimelineObject(_timeline.DesTimeline); DESError.ThrowExceptionForHR(hr); // connect up the front end hr = _renderEngine.ConnectFrontEnd(); DESError.ThrowExceptionForHR(hr); // Get the filtergraph - used all over the place hr = _renderEngine.GetFilterGraph(out _graph); _cleanup.Add(Graph); DESError.ThrowExceptionForHR(hr); // find the first (and usually last) audio and video group, we use these // when rendering to track progress _firstAudioGroup = _timeline.FindFirstGroupOfType(GroupType.Audio); _firstVideoGroup = _timeline.FindFirstGroupOfType(GroupType.Video); }
public void Draw(IRenderEngine renderEngine) { renderEngine.Draw(x, y, "Score: " + score, Color.Green); }
internal MockWsEngine MakeMockEngine(int ws, string id, IRenderEngine renderer) { var result = new MockWsEngine() {RenderEngine = renderer}; m_IcuWs[id] = ws; m_WsIcu[ws] = id; m_wsToEngine[ws] = result; return result; }
private int GetLimitOfRunWithSameRenderer(IRenderEngine renderer, int startIndex) { var startRun = m_renderRuns[startIndex]; int ichRunLim = startRun.RenderStart + startRun.RenderLength; int lastRunIndex = startIndex; while (lastRunIndex < m_renderRuns.Count - 1) { var anotherRun = m_renderRuns[lastRunIndex + 1]; if (anotherRun.Box != null) break; // got to a box, can't merge. if (m_layoutInfo.GetRenderer(anotherRun.Ws) != renderer) break; // treat separately, uses another rendering engine. ichRunLim = anotherRun.RenderLim; lastRunIndex++; } return ichRunLim; }
public LayoutTester(IRenderEngine renderEngine, Layout layout) : base(renderEngine, layout) { }
public Clock(IRenderEngine renderEngine, Layout layout) : base(renderEngine, layout) { Init(); }
public StringRenderer(IRenderEngine renderEngine, Layout layout) : base(renderEngine, layout) { Init(); }
public AmbilightBehavior(IRenderEngine engine, Ambilight ambi) { m_RenderEngine = engine; this.Ambilight = ambi; }
public NoAmbilight(IRenderEngine engine, Ambilight ambi) : base(engine, ambi) { }
public DisposableRenderEngineWrapper(IRenderEngine renderEngine) { RenderEngine = renderEngine; }
internal void RegisterRenderEngine(IRenderEngine engine) { m_renderEngines.Add(new DisposableRenderEngineWrapper(engine)); }
public void SetRenderingMethod( IRenderEngine _renderEngine ) { renderEngine = _renderEngine; RayCaster Engine = renderEngine as RayCaster; if(Engine != null) Engine.ShaderPrograms = shaderManager.ShaderPrograms; //animationManager.setup( this, renderEngine ); }
private void ClearRenderers() { m_renderEngines.Clear(); m_uniscribeEngine = null; }
private void SetupRenderEngine(IRenderEngine renderEngine) { renderEngine.WritingSystemFactory = WritingSystemManager; var palasoWsManager = WritingSystemManager as PalasoWritingSystemManager; if (palasoWsManager != null) palasoWsManager.RegisterRenderEngine(renderEngine); }
public void Draw(IRenderEngine renderEngine) { renderEngine.Draw(X, Y, Texture, Color); }
public StaticAmbilight(IRenderEngine engine, Ambilight ambi) : base(engine, ambi) { m_AmbilightColor = Color.White; }
internal void SetRenderer(int ws, IRenderEngine renderer) { m_renderers[ws] = renderer; }