protected override GameObject Install(GameObject go, RawImageElement element, IReadOnlyLayoutContext context)
        {
            var img = go.AddComponent <RawImage>();

            img.color    = context.ParseColor(element.Color);
            img.texture  = context.GetAsset <Texture2D>(element.Image);
            img.material = context.GetAsset <Material>(element.Material);

            return(go);
        }
Exemple #2
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        protected override GameObject Install(GameObject go, ImageElement element, IReadOnlyLayoutContext context)
        {
            var img = go.AddComponent <Image>();

            img.color          = context.ParseColor(element.Color);
            img.sprite         = context.GetAsset <Sprite>(element.Image);
            img.preserveAspect = context.ParseBool(element.PreserveAspect);
            img.material       = context.GetAsset <Material>(element.Material);

            return(go);
        }
Exemple #3
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        public static void ReflectionSetComponentField(IReadOnlyLayoutContext context, string fieldName, Type fieldType, Action <object> setter, Component component,
                                                       string value)
        {
            if (fieldType == typeof(string))
            {
                setter(context.ParseString(value));
            }
            else if (fieldType == typeof(int))
            {
                setter(context.ParseInt(value));
            }
            else if (fieldType == typeof(float))
            {
                setter(context.ParseFloat(value));
            }
            else if (fieldType == typeof(Vector2))
            {
                setter(context.ParseVector2(value));
            }
            else if (fieldType == typeof(Vector3))
            {
                setter(context.ParseVector3(value));
            }
            else if (fieldType == typeof(Vector4))
            {
                setter(context.ParseVector4(value));
            }
            else if (fieldType == typeof(Color))
            {
                setter(context.ParseColor(value));
            }
            else if (fieldType.IsEnum)
            {
                var reValue = context.ParseString(value);
                if (reValue.Length == 0)
                {
                    return;
                }

                if (char.IsDigit(reValue[0]))
                {
                    if (!int.TryParse(reValue, out var integer))
                    {
                        Debug.LogError(
                            $"Trying to set field {fieldName} of enum type {fieldType}, but `{reValue}` is not a number");
                    }
                    else
                    {
                        setter(Enum.ToObject(fieldType, integer));
                    }
                }
                else
                {
                    setter(Enum.Parse(fieldType, reValue));
                }
            }
            else if (fieldType.IsSubclassOf(typeof(Object)))
            {
                var asset = context.GetAsset <Object>(value);
                setter(asset);
            }
            else
            {
                Debug.LogError($"Don't know how to set value of field type {fieldType} in {component}/{fieldName}");
            }
        }
Exemple #4
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        private static GameObject CreateElement(RectTransformElement element, Transform parent, IReadOnlyLayoutContext context, out GameObject newParent)
        {
            GameObject go = null;
            List <RectTransformElement> originalElements = null;

            while (element is PrefabElement prefab)
            {
                var prefabElement = context.GetPrefab(prefab.Prefab);
                if (prefabElement != null)
                {
                    if (originalElements == null)
                    {
                        originalElements = new List <RectTransformElement>();
                    }

                    originalElements.Add(element);

                    element = prefabElement.Content.Elements[0] as RectTransformElement;
                }
            }

            if (element is GameObjectElement gameobject)
            {
                go      = PrefabUtility.InstantiatePrefab(context.GetAsset <GameObject>(gameobject.Path)) as GameObject;
                go.name = element.Name;
            }
            else
            {
                go = new GameObject(element.Name);
            }
            go.transform.parent     = parent;
            go.transform.localScale = Vector3.one;

            go.AddComponent <ExternalLayoutWarning>();

            newParent = go;

            if (element.Active == "false")
            {
                go.SetActive(false);
            }

            var rect = go.GetComponent <RectTransform>();

            if (rect == null)
            {
                rect = go.AddComponent <RectTransform>();
            }

            if (!string.IsNullOrEmpty(element.Padding))
            {
                var        padding = context.ParsePadding(element.Padding);
                GameObject padder  = new GameObject();
                padder.name                 = $"Padding ({go.name})";
                padder.transform.parent     = rect;
                padder.transform.localScale = Vector3.one;
                rect = padder.AddComponent <RectTransform>();

                rect.anchorMin = Vector2.zero;
                rect.anchorMax = Vector2.one;

                rect.offsetMin = new Vector2(padding.w, padding.z);
                rect.offsetMax = new Vector2(-padding.y, -padding.x);

                newParent = padder;
            }

            ApplyTransformSettings(element, parent, context, go);

            if (originalElements != null)
            {
                for (int i = originalElements.Count - 1; i >= 0; --i)
                {
                    var originalElement = originalElements[i];
                    ApplyTransformSettings(originalElement, parent, context, go);
                    if (!string.IsNullOrEmpty(originalElement.Name))
                    {
                        go.name = originalElement.Name;
                    }
                }
            }
            return(go);
        }