Exemple #1
0
    public static void CallQueuedCommand(string user, [Group(1)] bool now, [Group(2)] string name)
    {
        name = (name?.Trim()) ?? "";
        var response = TwitchGame.Instance.CheckIfCall(false, now, user, name, out bool callChanged);

        if (response != TwitchGame.CallResponse.Success)
        {
            TwitchGame.Instance.SendCallResponse(user, name, response, callChanged);
            return;
        }
        if (callChanged)
        {
            IRCConnection.SendMessageFormat("@{0}, your call has been changed to {1}.", user, string.IsNullOrEmpty(name) ? "the next queued command" : name);
        }
        TwitchGame.Instance.CommandQueue.Remove(TwitchGame.Instance.callSend);
        TwitchGame.ModuleCameras?.SetNotes();
        IRCConnection.SendMessageFormat("{0} {1}: {2}", TwitchGame.Instance.callWaiting && string.IsNullOrEmpty(user)
                        ? "Call waiting, calling"
                        : now
                                ? "Bypassing the required number of calls, calling"
                                : TwitchGame.Instance.callsNeeded > 1
                                        ? "Required calls reached, calling"
                                        : "Calling", TwitchGame.Instance.callSend.Message.UserNickName, TwitchGame.Instance.callSend.Message.Text);
        DeleteCallInformation(true);
        IRCConnection.ReceiveMessage(TwitchGame.Instance.callSend.Message);
    }
Exemple #2
0
    private void OnGUI()
    {
        if (!TwitchPlaySettings.data.TwitchPlaysDebugEnabled)
        {
            return;
        }

        GUILayout.BeginArea(new Rect(50, Screen.height - 75, (Screen.width - 50) * 0.2f, 25));
        GUILayout.BeginHorizontal();
        _inputCommand = GUILayout.TextField(_inputCommand, GUILayout.MinWidth(50));
        if ((GUILayout.Button("Send") || Event.current.keyCode == KeyCode.Return) && !string.IsNullOrEmpty(_inputCommand))
        {
            if (_inputCommand.Equals(DebugSequence))
            {
                TwitchPlaySettings.data.TwitchPlaysDebugEnabled = !TwitchPlaySettings.data.TwitchPlaysDebugEnabled;
                TwitchPlaySettings.WriteDataToFile();
                _inputCommand = "";
                GUILayout.EndHorizontal();
                GUILayout.EndArea();
                return;
            }
            IRCConnection.SetDebugUsername();
            IRCConnection.SendMessage(_inputCommand);
            IRCConnection.ReceiveMessage(IRCConnection.Instance.UserNickName, IRCConnection.Instance.CurrentColor, _inputCommand);
            _inputCommand = "";
        }
        GUILayout.EndHorizontal();
        GUILayout.EndArea();
    }
    private void SetupChatSimulator()
    {
        chatSimulator.SetActive(TwitchPlaySettings.data.TwitchPlaysDebugEnabled);
        var num = MouseControls.SCREEN_BOUNDARY_PERCENT * Screen.height + 5;

        chatSimulator.transform.position = new Vector3(num, num, 0);

        var messageInput = chatSimulator.Traverse <InputField>("MessageInput");
        var sendButton   = chatSimulator.Traverse <Button>("SendButton");

        messageInput.onEndEdit.AddListener(_ =>
        {
            if (Input.GetKey(KeyCode.Return))
            {
                sendButton.onClick.Invoke();
                messageInput.ActivateInputField();
            }
        });

        sendButton.onClick.AddListener(() =>
        {
            var message = messageInput.text;
            if (string.IsNullOrEmpty(message))
            {
                return;
            }

            if (message.Equals(DebugSequence))
            {
                TwitchPlaySettings.data.TwitchPlaysDebugEnabled = !TwitchPlaySettings.data.TwitchPlaysDebugEnabled;
                TwitchPlaySettings.WriteDataToFile();

                chatSimulator.SetActive(TwitchPlaySettings.data.TwitchPlaysDebugEnabled);
            }
            else
            {
                IRCConnection.SetDebugUsername();
                IRCConnection.SendMessage(message);
                IRCConnection.ReceiveMessage(IRCConnection.Instance.UserNickName, IRCConnection.Instance.CurrentColor, message);
            }

            messageInput.text = "";
        });
    }
Exemple #4
0
    public static void CallAllQueuedCommands(string user, bool isWhisper)
    {
        if (TwitchGame.Instance.CommandQueue.Count == 0)
        {
            IRCConnection.SendMessage($"{user}, the queue is empty.", user, !isWhisper);
            return;
        }

        // Take a copy of the list in case executing one of the commands modifies the command queue
        var allCommands = TwitchGame.Instance.CommandQueue.ToList();

        TwitchGame.Instance.CommandQueue.Clear();
        TwitchGame.ModuleCameras?.SetNotes();
        foreach (var call in allCommands)
        {
            IRCConnection.SendMessageFormat("Calling {0}: {1}", call.Message.UserNickName, call.Message.Text);
            IRCConnection.ReceiveMessage(call.Message);
        }
    }
Exemple #5
0
    public static void CallQueuedCommand(string user, bool isWhisper, [Group(1)] bool now, [Group(2)] string name)
    {
        name = name?.Trim();

        if (TwitchGame.Instance.CallingPlayers.Contains(user))
        {
            IRCConnection.SendMessageFormat("@{0}, you already called!", user);
            return;
        }

        var _callsNeeded = TwitchGame.Instance.callsNeeded;
        var _callsTotal  = TwitchGame.Instance.CallingPlayers.Count;

        // Only call if there are enough calls.
        if (!(_callsTotal + 1 >= _callsNeeded) && !now)
        {
            TwitchGame.Instance.CallingPlayers.Add(user);
            CallCountCommand();
            return;
        }

        CommandQueueItem call = null;

        if (string.IsNullOrEmpty(name))
        {
            // Call the first unnamed item in the queue.
            call = TwitchGame.Instance.CommandQueue.Find(item => item.Name == null);

            if (call == null)
            {
                IRCConnection.SendMessage($"@{user}, no unnamed commands in the queue.", user, !isWhisper);
                return;
            }
        }
        else if (name.StartsWith("!"))
        {
            name += ' ';

            // Call an unnamed item in the queue for a specific module.
            call = TwitchGame.Instance.CommandQueue.Find(item => item.Message.Text.StartsWith(name) && item.Name == null);

            if (call == null)
            {
                // If a named command exists, and no unnamed commands exist, then show the name of that command (but don't call it).
                call = TwitchGame.Instance.CommandQueue.Find(item => item.Message.Text.StartsWith(name));

                if (call != null)
                {
                    IRCConnection.SendMessage($"@{user}, module {name} is queued with the name “{call.Name}”, please use “!call {call.Name}” to call it.", user, !isWhisper);
                }
                else
                {
                    IRCConnection.SendMessage($"@{user}, no commands for module {name} in the queue.", user, !isWhisper);
                }

                return;
            }
        }
        else
        {
            // Call a named item in the queue.
            call = TwitchGame.Instance.CommandQueue.FirstOrDefault(item => name.EqualsIgnoreCase(item.Name));

            if (call == null)
            {
                IRCConnection.SendMessage($"@{user}, no commands named “{name}” in the queue.", user, !isWhisper);
                return;
            }
        }
        TwitchGame.Instance.CallingPlayers.Clear();
        TwitchGame.Instance.CommandQueue.Remove(call);
        TwitchGame.ModuleCameras?.SetNotes();
        IRCConnection.SendMessageFormat("{0} {1}: {2}", now
                        ? "Bypassing the required number of calls, calling"
                        : TwitchGame.Instance.callsNeeded > 1
                                ? "Required calls reached, calling"
                                : "Calling", call.Message.UserNickName, call.Message.Text);
        IRCConnection.ReceiveMessage(call.Message);
    }