public virtual void PreClientComponentCull(IPrefabProcessor p) { p.RemoveComponent(this); }
public virtual void PreClientComponentCull(IPrefabProcessor p) { p.RemoveComponent(this.collider); p.RemoveComponent(this); p.NominateForDeletion(base.gameObject); }
public void SetupRendererCache(IPrefabProcessor preProcess) { }
public virtual void PreClientComponentCull(IPrefabProcessor p) { p.RemoveComponent((Component)this.collider); p.RemoveComponent((Component)this); p.NominateForDeletion(((Component)this).get_gameObject()); }