public override void PowerUpGrantEvent(IcPlayer player, IPowerUpGameObjDef powerUp, IPowerUpGameObj powerUpObj) { }
public override bool PowerUpGrantRequestEvent(IcPlayer player, IPowerUpGameObjDef powerUp, IPowerUpGameObj powerUpObj) { return(true); }
public override bool PowerUpGrantRequest(IPowerUpGameObjDef powerUp, IPowerUpGameObj powerUpObj) { return(true); }
public override void PowerUpGrant(IPowerUpGameObjDef powerUp, IPowerUpGameObj powerUpObj) { }
public override void PowerUpGrant(IScriptableGameObj obj, IPowerUpGameObjDef powerUp, IPowerUpGameObj powerUpObj) { }