private void Update()
    {
        if (!_isNotFoundComponent)
        {
            Vector3 mouseWorldPos = GetMouseWorldPosition(Input.mousePosition);
            //Debug.Log(mouseWorldPos);
            _playerMovement.RotatePlayerAroundPlanet(mouseWorldPos, _speedRotateCoefficient, _maxSpeedRotate);
            _playerMovement.MovePlayerToSelectedPlanet(mouseWorldPos, Input.GetMouseButtonDown(1), _moveSpeed, _layerMask);

            if (Input.GetMouseButtonDown(0))
            {
                _gun.Shoot();
            }
        }
    }