private void Update() { if (!_isNotFoundComponent) { Vector3 mouseWorldPos = GetMouseWorldPosition(Input.mousePosition); //Debug.Log(mouseWorldPos); _playerMovement.RotatePlayerAroundPlanet(mouseWorldPos, _speedRotateCoefficient, _maxSpeedRotate); _playerMovement.MovePlayerToSelectedPlanet(mouseWorldPos, Input.GetMouseButtonDown(1), _moveSpeed, _layerMask); if (Input.GetMouseButtonDown(0)) { _gun.Shoot(); } } }