void Start() { mGui = guiMain; mKeyboardInput = kbInput; mPlayer = player; mBullet = bullet; mPlayer.BulletRefresh(mBullet); mPlayerCtrl = new PlayerCtrl(mPlayer, camera, Setting.PLAYER_SPEED); mEngine = new Engine(); mKeyboardInput.Init(mPlayerCtrl); mGui.Init(mPlayerCtrl, mEngine); }
public void Init(IPlayerCtrl playerCtrl, IEngine engine) { this.mPlayerCtrl = playerCtrl; this.mEngine = engine; }
public void Init(IPlayerCtrl playerCtrl) { mPlayerCtrl = playerCtrl; }