//5.4 change. replaces OnLevelWasLoaded(int) private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1) { Scene activeScene = arg0; if (!string.IsNullOrEmpty(trackingSceneName)) { CognitiveVR_Preferences.SceneKeySetting lastSceneKeySettings = CognitiveVR_Preferences.Instance.FindScene(trackingSceneName); if (lastSceneKeySettings != null) { if (lastSceneKeySettings.Track) { SendData(); CognitiveVR_Manager.OnTick -= CognitiveVR_Manager_OnTick; } } CognitiveVR_Preferences.SceneKeySetting sceneKeySettings = CognitiveVR_Preferences.Instance.FindScene(activeScene.name); if (sceneKeySettings != null) { if (sceneKeySettings.Track) { //Debug.Log("DO RECORD - " + sceneKeySettings.SceneName); CognitiveVR_Manager.OnTick += CognitiveVR_Manager_OnTick; } } } trackingSceneName = activeScene.name; }
void OnLevelWasLoaded(int id) { Scene activeScene = SceneManager.GetActiveScene(); if (!string.IsNullOrEmpty(trackingSceneName)) { CognitiveVR_Preferences.SceneKeySetting lastSceneKeySettings = CognitiveVR_Preferences.Instance.FindScene(trackingSceneName); if (lastSceneKeySettings != null) { if (lastSceneKeySettings.Track) { SendData(); CognitiveVR_Manager.OnTick -= CognitiveVR_Manager_OnTick; } } CognitiveVR_Preferences.SceneKeySetting sceneKeySettings = CognitiveVR_Preferences.Instance.FindScene(activeScene.name); if (sceneKeySettings != null) { if (sceneKeySettings.Track) { CognitiveVR_Manager.OnTick += CognitiveVR_Manager_OnTick; } } } trackingSceneName = activeScene.name; }
void DisplaySceneKeySettings(CognitiveVR_Preferences.SceneKeySetting settings) { GUILayout.BeginHorizontal(); settings.Track = GUILayout.Toggle(settings.Track, "", GUILayout.Width(toggleWidth)); GUILayout.Label(settings.SceneName, GUILayout.Width(sceneWidth)); if (Event.current.type == EventType.Repaint && string.IsNullOrEmpty(settings.SceneKey)) { GUIStyle style = new GUIStyle(GUI.skin.textField); style.normal.textColor = new Color(0.5f, 0.5f, 0.5f, 0.75f); EditorGUILayout.TextField("a12345b6-78c9-01d2-3456-78e9f0ghi123", style); } else { settings.SceneKey = EditorGUILayout.TextField(settings.SceneKey, GUILayout.Width(keyWidth)); } if (settings.Track) { bool validKey = KeyIsValid(settings.SceneKey); if (!validKey) { if (settings.SceneKey.Contains("http://sceneexplorer.com/scene/")) { settings.SceneKey = settings.SceneKey.Replace("http://sceneexplorer.com/scene/", ""); GUI.FocusControl("NULL"); } else if (settings.SceneKey.Contains("sceneexplorer.com/scene/")) { settings.SceneKey = settings.SceneKey.Replace("sceneexplorer.com/scene/", ""); GUI.FocusControl("NULL"); } GUI.color = Color.red; GUILayout.Button(new GUIContent("!", "ID is invalid! Should be similar to:\na12345b6-78c9-01d2-3456-78e9f0ghi123"), GUILayout.Width(14), GUILayout.Height(14)); GUI.color = Color.white; } } #if UNITY_EDITOR_OSX EditorGUI.BeginDisabledGroup(true); GUILayout.Button(new GUIContent("Export Scene", "Exporting scenes is not available on Mac at this time")); EditorGUI.EndDisabledGroup(); #else if (GUILayout.Button(new GUIContent("Export Scene", "Load this scene and begin exporting with current export settings"))) { UnityEditor.SceneManagement.EditorSceneManager.OpenScene(settings.ScenePath); CognitiveVR.CognitiveVR_EditorPrefs.ExportScene(true); } #endif GUILayout.EndHorizontal(); }
//TODO level loaded stuff should use cognitivevr_manager events public override void CognitiveVR_Init(Error initError) { if (CognitiveVR_Manager.HMD != null) { periodicRenderer = CognitiveVR_Manager.HMD.GetComponent <PlayerTrackerHelper>(); if (periodicRenderer == null) { periodicRenderer = CognitiveVR_Manager.HMD.gameObject.AddComponent <PlayerTrackerHelper>(); periodicRenderer.enabled = false; } cam = CognitiveVR_Manager.HMD.GetComponent <Camera>(); cam.depthTextureMode = DepthTextureMode.Depth; } if (CognitiveVR_Preferences.Instance.SendDataOnQuit) { CognitiveVR_Manager.OnQuit += SendData; } #if CVR_STEAMVR //if (CognitiveVR_Preferences.Instance.SendDataOnHMDRemove) //CognitiveVR_Manager.OnPoseEvent += CognitiveVR_Manager_OnPoseEvent; #endif #if UNITY_5_4 //if (CognitiveVR_Preferences.Instance.SendDataOnLevelLoad) SceneManager.sceneLoaded += SceneManager_sceneLoaded; #endif string sceneName = SceneManager.GetActiveScene().name; CognitiveVR_Preferences.SceneKeySetting sceneSettings = CognitiveVR.CognitiveVR_Preferences.Instance.FindScene(sceneName); if (sceneSettings != null) { if (sceneSettings.Track) { BeginPlayerRecording(); } //else //Debug.Log("PlayerRecorderTracker - don't track this scene " + sceneName); } else { //Debug.Log("PlayerRecorderTracker - startup couldn't find scene -" + sceneName); } trackingSceneName = SceneManager.GetActiveScene().name; }