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C# (CSharp) IPlayerContext.Create Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
IPlayerContext
Méthode/Fonction:
Create
Exemples au hotexamples.com:
1
C# (CSharp) IPlayerContext.Create - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
IPlayerContext.Create
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Close(11)
DoPlay(5)
Play(5)
GetCluesAboutCard(5)
GetAudioStreamDescriptors(5)
NextItem(4)
Stop(4)
GetMap(3)
Update(3)
Add(3)
Delete(2)
Save(2)
Pause(2)
InstantSkip(2)
Reset(2)
GetAll(2)
Revoke(2)
SkipRelative(2)
GetByID(2)
Read(1)
OverrideEffect(1)
OverrideGeometry(1)
PassedDifficultyCheck(1)
TogglePlayPause(1)
UpdatePlayerSkill(1)
PreviousChapter(1)
UpdatePlayerData(1)
PreviousItem(1)
SkipToEnd(1)
RegisterUser(1)
UpdatePlayerHackStats(1)
UpdatePlayerEnergy(1)
Restart(1)
SkipToStart(1)
SeekBackward(1)
SeekForward(1)
SetContextVariable(1)
NextChapter(1)
UpdatePlayerLocation(1)
RemoveGameOwned(1)
IsUsernameTaken(1)
LowerPlayerSkillPoints(1)
GetPlayerWithId(1)
BuildViewModel(1)
CanSkipRelative(1)
Clone(1)
ConsumeEnergy(1)
Create(1)
Get(1)
GetAllPlayersAchievements(1)
Méthodes fréquemment utilisées
Close (11)
DoPlay (5)
Play (5)
GetCluesAboutCard (5)
GetAudioStreamDescriptors (5)
NextItem (4)
Stop (4)
GetMap (3)
Update (3)
Add (3)
Méthodes fréquemment utilisées
Delete (2)
Save (2)
Pause (2)
InstantSkip (2)
Reset (2)
GetAll (2)
Revoke (2)
SkipRelative (2)
GetByID (2)
Read (1)
OverrideEffect (1)
OverrideGeometry (1)
PassedDifficultyCheck (1)
TogglePlayPause (1)
UpdatePlayerSkill (1)
PreviousChapter (1)
UpdatePlayerData (1)
PreviousItem (1)
SkipToEnd (1)
RegisterUser (1)
Méthodes fréquemment utilisées
OverrideEffect (1)
OverrideGeometry (1)
PassedDifficultyCheck (1)
TogglePlayPause (1)
UpdatePlayerSkill (1)
PreviousChapter (1)
UpdatePlayerData (1)
PreviousItem (1)
SkipToEnd (1)
RegisterUser (1)
UpdatePlayerHackStats (1)
UpdatePlayerEnergy (1)
Restart (1)
SkipToStart (1)
SeekBackward (1)
SeekForward (1)
SetContextVariable (1)
NextChapter (1)
UpdatePlayerLocation (1)
RemoveGameOwned (1)
IsUsernameTaken (1)
LowerPlayerSkillPoints (1)
GetPlayerWithId (1)
BuildViewModel (1)
CanSkipRelative (1)
Clone (1)
ConsumeEnergy (1)
Create (1)
Get (1)
GetAllPlayersAchievements (1)
Méthodes fréquemment utilisées
UpdatePlayerHackStats (1)
UpdatePlayerEnergy (1)
Restart (1)
SkipToStart (1)
SeekBackward (1)
SeekForward (1)
SetContextVariable (1)
NextChapter (1)
UpdatePlayerLocation (1)
RemoveGameOwned (1)
IsUsernameTaken (1)
LowerPlayerSkillPoints (1)
GetPlayerWithId (1)
BuildViewModel (1)
CanSkipRelative (1)
Clone (1)
ConsumeEnergy (1)
Create (1)
Get (1)
GetAllPlayersAchievements (1)
GetAllPlayersLevels (1)
GetAvailableHacks (1)
GetById (1)
GetPlayerAchievements (1)
GetPlayerSkillWithId (1)
GetPlayerSkills (1)
GetPlayers (1)
Login (1)
GetPlayersWithoutGang (1)
GetSpentTime (1)
GetStartTime (1)
GetTimeWhenResoucesGoalIsAchieved (1)
GivePlayerReward (1)
HasEnoughEnergy (1)
Insert (1)
IsResourceGoalAchieved (1)
IsSubtleClue (1)
IsTimeGoalAchieved (1)
AddGameOwned (1)
KnowAboutRankOrColor (1)
Exemple #1
0
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public void Create(PlayerModel player) => context.Create(player);
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