Exemple #1
0
        public async Task Refresh(bool stopPlayer)
        {
            if (stopPlayer)
            {
                if (PlayerActor.PlaybackState == PlaybackState.Playing || PlayerActor.PlaybackState == PlaybackState.Paused)
                {
                    PlayerActor.Stop();
                }
            }
            bool result = PlayerActor.LibraryActor.Refresh();
            var  items  = PlayerActor.LibraryActor.LibraryItems;
            var  model  = BuildModel(items, result);

            await SendLibraryStatus(model);
        }
        private void DoWork(object state)
        {
            var time          = DateTime.Now;
            var shouldTrigger = time.Hour == AlarmConfiguration.AlarmTime.Hours &&
                                time.Minute >= AlarmConfiguration.AlarmTime.Minutes &&
                                time.Minute <= time.Minute + AlarmConfiguration.AlarmMissThreshold.Minutes &&
                                !alarmTriggered;

            if (shouldTrigger)
            {
                logger.LogInformation("Raising alarm");
                alarmTriggered = true;
                if (playerActor.PlaybackState == PlaybackState.Playing || playerActor.PlaybackState == PlaybackState.Paused)
                {
                    playerActor.Stop();
                }
                if (!playerActor.Repeat)
                {
                    playerActor.ToggleRepeat();
                }
                playerActor.NowPlaying.Clear();
                this.previousVolume = playerActor.BassActor.CurrentVolume;
                playerActor.Volume(100);
                playerActor.Enqueue(AlarmConfiguration.MediaItemId);
            }
            else if (time.Hour == AlarmConfiguration.AlarmAutoTurnOffCheckTime.Hours && time.Minute >= AlarmConfiguration.AlarmAutoTurnOffCheckTime.Minutes && alarmTriggered)
            {
                logger.LogInformation("Disarming alarm");
                playerActor.Volume(previousVolume);
                alarmTriggered = false;
                if (playerActor.PlaybackState == PlaybackState.Playing || playerActor.PlaybackState == PlaybackState.Paused)
                {
                    playerActor.Stop();
                }
            }
        }
        public async Task <PlayerStatusModel> RequestAction(PlayerRequest playerRequest)
        {
            switch (playerRequest.RequestType)
            {
            case RequestType.Play:
                if (PlayerActor.PlaybackState == PlaybackState.Stopped)
                {
                    PlayerActor.Play(playerRequest.Identifier);
                }
                break;

            case RequestType.Pause:
                if (PlayerActor.PlaybackState == PlaybackState.Playing)
                {
                    PlayerActor.Pause();
                }
                break;

            case RequestType.Resume:
                if (PlayerActor.PlaybackState == PlaybackState.Paused)
                {
                    PlayerActor.Resume();
                }
                break;

            case RequestType.Stop:
                if (PlayerActor.PlaybackState == PlaybackState.Playing || PlayerActor.PlaybackState == PlaybackState.Paused)
                {
                    PlayerActor.Stop();
                }
                break;

            case RequestType.Enqueue:
                PlayerActor.Enqueue(playerRequest.Identifier);
                break;

            case RequestType.DeQueue:
                break;

            default:
                break;
            }
            await SendPlaybackStatus();

            return(await Task.FromResult(getPlayerStatus()));
        }
Exemple #4
0
 public void Initiate(ShutdownType shutdownType)
 {
     //debounce
     if (!_isShutdownRequested)
     {
         _isShutdownRequested = true;
         _logger.Log(LogLevel.Information, $"{shutdownType} signal received");
         var libraryItem = new LibraryItem(-1, Path.Combine(_appDirectory, ShutdownFileName), _bassActor);
         if (_playerActor.PlaybackState == PlaybackState.Playing || _playerActor.PlaybackState == PlaybackState.Paused)
         {
             _playerActor.Stop();
         }
         if (_playerActor.PlaybackState == PlaybackState.Stopped)
         {
             _playerActor.Play(libraryItem);
         }
         Thread.Sleep(2000);
         var operation = shutdownType == ShutdownType.RestartImmediate ? "reboot" : "shutdown";
         Process.Start(new ProcessStartInfo()
         {
             FileName = "sudo", Arguments = $"{operation} now"
         });
     }
 }
        public IActionResult RequestAction([FromBody] PlayerRequest playerRequest)
        {
            dynamic response = null;

            switch (playerRequest.RequestType)
            {
            case RequestType.Play:
                if (player.PlaybackState == PlaybackState.Stopped)
                {
                    var success = player.Play(playerRequest.Identifier);
                    if (success)
                    {
                        response = new { Status = success, Message = $"Started!", MediaItem = player.CurrentLibraryItem }
                    }
                    ;
                    else
                    {
                        response = new { Status = success, Message = "Unknown Error" }
                    };
                }
                else
                {
                    response = new { Status = false, Message = $"Invalid State!", State = player.PlaybackState.ToString() }
                };
                break;

            case RequestType.Pause:
                if (player.PlaybackState == PlaybackState.Playing)
                {
                    var success = player.Pause();
                    if (success)
                    {
                        response = new { Status = success, Message = $"Playback Paused!", MediaItem = player.CurrentLibraryItem }
                    }
                    ;
                    else
                    {
                        response = new { Status = success, Message = "Unknown Error" }
                    };
                }
                else
                {
                    response = new { Status = false, Message = $"Invalid State!", State = player.PlaybackState.ToString() }
                };
                break;

            case RequestType.Resume:
                if (player.PlaybackState == PlaybackState.Paused)
                {
                    var success = player.Resume();
                    if (success)
                    {
                        response = new { Status = success, Message = $"Playback Resuming!", MediaItem = player.CurrentLibraryItem }
                    }
                    ;
                    else
                    {
                        response = new { Status = success, Message = "Unknown Error" }
                    };
                }
                else
                {
                    response = new { Status = false, Message = $"Invalid State!", State = player.PlaybackState.ToString() }
                };
                break;

            case RequestType.Stop:
                if (player.PlaybackState == PlaybackState.Playing || player.PlaybackState == PlaybackState.Paused)
                {
                    var currentItem = player.CurrentLibraryItem;
                    var success     = player.Stop();
                    if (success)
                    {
                        //Todo: Add the capability to say which song was stopped
                        response = new { Status = success, Message = "Playback stopped!", MediaItem = currentItem };
                    }
                    else
                    {
                        response = new { Status = success, Message = "Unknown Error" }
                    };                                                                                                  //Todo: add ability to provide error message as well
                }
                else
                {
                    response = new { Status = false, Message = $"Invalid State", State = player.PlaybackState.ToString() }
                };
                break;

            case RequestType.Enqueue:
                break;

            case RequestType.DeQueue:
                break;

            default:
                return(BadRequest(new { Status = false, Message = "Unknown RequestType" }));
            }
            return(Ok(response));
        }