public async Task <PlayerStatusModel> RequestAction(PlayerRequest playerRequest)
        {
            switch (playerRequest.RequestType)
            {
            case RequestType.Play:
                if (PlayerActor.PlaybackState == PlaybackState.Stopped)
                {
                    PlayerActor.Play(playerRequest.Identifier);
                }
                break;

            case RequestType.Pause:
                if (PlayerActor.PlaybackState == PlaybackState.Playing)
                {
                    PlayerActor.Pause();
                }
                break;

            case RequestType.Resume:
                if (PlayerActor.PlaybackState == PlaybackState.Paused)
                {
                    PlayerActor.Resume();
                }
                break;

            case RequestType.Stop:
                if (PlayerActor.PlaybackState == PlaybackState.Playing || PlayerActor.PlaybackState == PlaybackState.Paused)
                {
                    PlayerActor.Stop();
                }
                break;

            case RequestType.Enqueue:
                PlayerActor.Enqueue(playerRequest.Identifier);
                break;

            case RequestType.DeQueue:
                break;

            default:
                break;
            }
            await SendPlaybackStatus();

            return(await Task.FromResult(getPlayerStatus()));
        }
        private void DoWork(object state)
        {
            var time          = DateTime.Now;
            var shouldTrigger = time.Hour == AlarmConfiguration.AlarmTime.Hours &&
                                time.Minute >= AlarmConfiguration.AlarmTime.Minutes &&
                                time.Minute <= time.Minute + AlarmConfiguration.AlarmMissThreshold.Minutes &&
                                !alarmTriggered;

            if (shouldTrigger)
            {
                logger.LogInformation("Raising alarm");
                alarmTriggered = true;
                if (playerActor.PlaybackState == PlaybackState.Playing || playerActor.PlaybackState == PlaybackState.Paused)
                {
                    playerActor.Stop();
                }
                if (!playerActor.Repeat)
                {
                    playerActor.ToggleRepeat();
                }
                playerActor.NowPlaying.Clear();
                this.previousVolume = playerActor.BassActor.CurrentVolume;
                playerActor.Volume(100);
                playerActor.Enqueue(AlarmConfiguration.MediaItemId);
            }
            else if (time.Hour == AlarmConfiguration.AlarmAutoTurnOffCheckTime.Hours && time.Minute >= AlarmConfiguration.AlarmAutoTurnOffCheckTime.Minutes && alarmTriggered)
            {
                logger.LogInformation("Disarming alarm");
                playerActor.Volume(previousVolume);
                alarmTriggered = false;
                if (playerActor.PlaybackState == PlaybackState.Playing || playerActor.PlaybackState == PlaybackState.Paused)
                {
                    playerActor.Stop();
                }
            }
        }