public void OnUpdateObject(float deltaTime) { FSMState curState = m_CurState; if (curState is IPhysicsState) { IPhysicsState physicsState = (IPhysicsState)curState; physicsState.OnUpdateObject(deltaTime); } }
public void OnResolveCollsion(float deltaTime) { FSMState curState = m_CurState; if (curState is IPhysicsState) { IPhysicsState physicsState = (IPhysicsState)curState; physicsState.OnResolveCollsion(deltaTime); } }